Phase 3: Split DebugTab.tsx into functional components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m17s

This commit is contained in:
Refactoring Agent
2026-04-24 14:12:52 +02:00
parent 23d0a129c1
commit d6b85d6367
11 changed files with 924 additions and 861 deletions
+28 -10
View File
@@ -17,6 +17,21 @@
- **Result**: Split into `data/enchantments/spell-effects.ts`, `mana-effects.ts`, `combat-effects.ts`, `elemental-effects.ts`, `defense-effects.ts`, `utility-effects.ts`, `special-effects.ts`, `enchantment-types.ts`, `index.ts`
- **Build**: ✅ Passes
### 4. `CraftingTab.tsx` (965 lines) ✅
- **Commit**: `ra528feb Phase 3: Split CraftingTab.tsx into crafting stage components`
- **Result**: Split into `crafting/EnchantmentDesigner.tsx`, `EnchantmentPreparer.tsx`, `EnchantmentApplier.tsx`, `EquipmentCrafter.tsx`, `index.tsx`
- **Build**: ✅ Passes
### 5. `computed-stats.ts` (492 lines) ✅
- **Commit**: `b3291c3 Phase 3: Split computed-stats.ts by responsibility`
- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts`
- **Build**: ✅ Passes
### 6. `utils.ts` (372 lines) ✅
- **Commit**: `23d0a12 Phase 3: Split utils.ts by responsibility`
- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts` (some overlap with computed-stats, but consistent)
- **Build**: ✅ Passes
## Failed Refactorings
### 1. `store.ts` (2464 lines) ❌
@@ -28,23 +43,26 @@
- **Issue**: Larger than `store.ts` which failed
- **Status**: Flagged as "too large for current sub-agent setup"
### 3. `gameStore.ts` (509 lines) ❌
- **Issue**: Sub-agent returned empty result (context limits or other issue)
- **Status**: Will try again with simpler prompt, or flag as "sub-agent unstable for this file"
## Next Files to Refactor
### High Priority (Smaller, Likely to Work)
1. `src/components/game/tabs/CraftingTab.tsx` (965 lines) - Split by crafting stage
2. `src/lib/game/computed-stats.ts` (492 lines) - Split by responsibility
3. `src/lib/game/utils.ts` (372 lines) - Split by responsibility
1. `src/components/game/tabs/DebugTab.tsx` (700 lines) - Split by functional area
2. `src/app/page.tsx` (465 lines) - Lazy load tabs
### Medium Priority
4. `src/components/game/tabs/DebugTab.tsx` (700 lines) - Split by functional area
5. `src/lib/game/stores/gameStore.ts` (509 lines) - Clean up coordinator
6. `src/app/page.tsx` (465 lines) - Lazy load tabs
3. `src/components/game/StatsTab.tsx` (551 lines) - Extract sub-components
4. `src/lib/game/stores/index.test.ts` (maybe not needed)
## Build Status
✅ Build passes after each successful refactoring
✅ All commits pushed to remote
✅ All commits pushed to remote (`git push origin master` successful)
## Notes
- Sub-agents work best with files under ~1500 lines
- Focused prompts yield better results
- Larger files (2000+ lines) tend to break builds or fail silently
- Sub-agents work best with files under ~1500 lines with focused prompts
- Files over 2000 lines consistently fail (context limits)
- Some files around 500 lines also fail occasionally (unstable sub-agent behavior)
- When in doubt, flag it and move on (per user instructions)