Phase 3: Split DebugTab.tsx into functional components
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m17s
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@@ -17,6 +17,21 @@
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- **Result**: Split into `data/enchantments/spell-effects.ts`, `mana-effects.ts`, `combat-effects.ts`, `elemental-effects.ts`, `defense-effects.ts`, `utility-effects.ts`, `special-effects.ts`, `enchantment-types.ts`, `index.ts`
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- **Build**: ✅ Passes
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### 4. `CraftingTab.tsx` (965 lines) ✅
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- **Commit**: `ra528feb Phase 3: Split CraftingTab.tsx into crafting stage components`
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- **Result**: Split into `crafting/EnchantmentDesigner.tsx`, `EnchantmentPreparer.tsx`, `EnchantmentApplier.tsx`, `EquipmentCrafter.tsx`, `index.tsx`
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- **Build**: ✅ Passes
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### 5. `computed-stats.ts` (492 lines) ✅
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- **Commit**: `b3291c3 Phase 3: Split computed-stats.ts by responsibility`
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- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts`
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- **Build**: ✅ Passes
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### 6. `utils.ts` (372 lines) ✅
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- **Commit**: `23d0a12 Phase 3: Split utils.ts by responsibility`
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- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts` (some overlap with computed-stats, but consistent)
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- **Build**: ✅ Passes
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## Failed Refactorings
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### 1. `store.ts` (2464 lines) ❌
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@@ -28,23 +43,26 @@
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- **Issue**: Larger than `store.ts` which failed
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- **Status**: Flagged as "too large for current sub-agent setup"
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### 3. `gameStore.ts` (509 lines) ❌
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- **Issue**: Sub-agent returned empty result (context limits or other issue)
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- **Status**: Will try again with simpler prompt, or flag as "sub-agent unstable for this file"
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## Next Files to Refactor
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### High Priority (Smaller, Likely to Work)
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1. `src/components/game/tabs/CraftingTab.tsx` (965 lines) - Split by crafting stage
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2. `src/lib/game/computed-stats.ts` (492 lines) - Split by responsibility
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3. `src/lib/game/utils.ts` (372 lines) - Split by responsibility
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1. `src/components/game/tabs/DebugTab.tsx` (700 lines) - Split by functional area
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2. `src/app/page.tsx` (465 lines) - Lazy load tabs
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### Medium Priority
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4. `src/components/game/tabs/DebugTab.tsx` (700 lines) - Split by functional area
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5. `src/lib/game/stores/gameStore.ts` (509 lines) - Clean up coordinator
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6. `src/app/page.tsx` (465 lines) - Lazy load tabs
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3. `src/components/game/StatsTab.tsx` (551 lines) - Extract sub-components
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4. `src/lib/game/stores/index.test.ts` (maybe not needed)
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## Build Status
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✅ Build passes after each successful refactoring
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✅ All commits pushed to remote
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✅ All commits pushed to remote (`git push origin master` successful)
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## Notes
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- Sub-agents work best with files under ~1500 lines
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- Focused prompts yield better results
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- Larger files (2000+ lines) tend to break builds or fail silently
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- Sub-agents work best with files under ~1500 lines with focused prompts
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- Files over 2000 lines consistently fail (context limits)
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- Some files around 500 lines also fail occasionally (unstable sub-agent behavior)
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- When in doubt, flag it and move on (per user instructions)
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