Phase 3: Split DebugTab.tsx into functional components
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This commit is contained in:
Refactoring Agent
2026-04-24 14:12:52 +02:00
parent 23d0a129c1
commit d6b85d6367
11 changed files with 924 additions and 861 deletions
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'use client';
import { useState } from 'react';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Separator } from '@/components/ui/separator';
import { Switch } from '@/components/ui/switch';
import { Label } from '@/components/ui/label';
import {
RotateCcw, AlertTriangle, Zap, Clock, Settings, Eye,
Plus
} from 'lucide-react';
import type { GameStore } from '@/lib/game/types';
import { fmt } from '@/lib/game/store';
import { useDebug } from '@/lib/game/debug-context';
interface GameStateDebugProps {
store: GameStore;
}
export function GameStateDebug({ store }: GameStateDebugProps) {
const [confirmReset, setConfirmReset] = useState(false);
const { showComponentNames, toggleComponentNames } = useDebug();
const handleReset = () => {
if (confirmReset) {
store.resetGame();
setConfirmReset(false);
} else {
setConfirmReset(true);
setTimeout(() => setConfirmReset(false), 3000);
}
};
const handleAddMana = (amount: number) => {
// Use gatherMana multiple times to add mana
for (let i = 0; i < amount; i++) {
store.gatherMana();
}
};
const handleSetTime = (day: number, hour: number) => {
if (store.debugSetTime) {
store.debugSetTime(day, hour);
}
};
return (
<div className="space-y-4">
{/* Warning Banner */}
<Card className="bg-amber-900/20 border-amber-600/50">
<CardContent className="pt-4">
<div className="flex items-center gap-2 text-amber-400">
<AlertTriangle className="w-5 h-5" />
<span className="font-semibold">Debug Mode</span>
</div>
<p className="text-sm text-amber-300/70 mt-1">
These tools are for development and testing. Using them may break game balance or save data.
</p>
</CardContent>
</Card>
{/* Display Options */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
<Eye className="w-4 h-4" />
Display Options
</CardTitle>
</CardHeader>
<CardContent>
<div className="flex items-center justify-between">
<div className="space-y-0.5">
<Label htmlFor="show-component-names" className="text-sm">Show Component Names</Label>
<p className="text-xs text-gray-400">
Display component names at the top of each component for debugging
</p>
</div>
<Switch
id="show-component-names"
checked={showComponentNames}
onCheckedChange={toggleComponentNames}
/>
</div>
</CardContent>
</Card>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{/* Game Reset */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-red-400 text-sm flex items-center gap-2">
<RotateCcw className="w-4 h-4" />
Game Reset
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<p className="text-xs text-gray-400">
Reset all game progress and start fresh. This cannot be undone.
</p>
<Button
className={`w-full ${confirmReset ? 'bg-red-600 hover:bg-red-700' : 'bg-gray-700 hover:bg-gray-600'}`}
onClick={handleReset}
>
{confirmReset ? (
<>
<AlertTriangle className="w-4 h-4 mr-2" />
Click Again to Confirm Reset
</>
) : (
<>
<RotateCcw className="w-4 h-4 mr-2" />
Reset Game
</>
)}
</Button>
</CardContent>
</Card>
{/* Mana Debug */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-blue-400 text-sm flex items-center gap-2">
<Zap className="w-4 h-4" />
Mana Debug
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="text-xs text-gray-400 mb-2">
Current: {fmt(store.rawMana)} / {fmt(store.getMaxMana())}
</div>
<div className="flex gap-2 flex-wrap">
<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
<Plus className="w-3 h-3 mr-1" /> +10
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
<Plus className="w-3 h-3 mr-1" /> +100
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
<Plus className="w-3 h-3 mr-1" /> +1K
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
<Plus className="w-3 h-3 mr-1" /> +10K
</Button>
</div>
<Separator className="bg-gray-700" />
<div className="text-xs text-gray-400">Fill to max:</div>
<Button
size="sm"
className="w-full bg-blue-600 hover:bg-blue-700"
onClick={() => {
const max = store.getMaxMana();
const current = store.rawMana;
for (let i = 0; i < Math.floor(max - current); i++) {
store.gatherMana();
}
}}
>
Fill Mana
</Button>
</CardContent>
</Card>
{/* Time Control */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Clock className="w-4 h-4" />
Time Control
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="text-xs text-gray-400">
Current: Day {store.day}, Hour {store.hour}
</div>
<div className="flex gap-2 flex-wrap">
<Button size="sm" variant="outline" onClick={() => handleSetTime(1, 0)}>
Day 1
</Button>
<Button size="sm" variant="outline" onClick={() => handleSetTime(10, 0)}>
Day 10
</Button>
<Button size="sm" variant="outline" onClick={() => handleSetTime(20, 0)}>
Day 20
</Button>
<Button size="sm" variant="outline" onClick={() => handleSetTime(30, 0)}>
Day 30
</Button>
</div>
<Separator className="bg-gray-700" />
<div className="flex gap-2">
<Button
size="sm"
variant="outline"
onClick={() => store.togglePause()}
>
{store.paused ? '▶ Resume' : '⏸ Pause'}
</Button>
</div>
</CardContent>
</Card>
{/* Skills Debug - Quick Actions */}
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
<Settings className="w-4 h-4" />
Quick Actions
</CardTitle>
</CardHeader>
<CardContent>
<div className="flex gap-2 flex-wrap">
<Button
size="sm"
variant="outline"
onClick={() => {
// Unlock all base elements
['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'].forEach(e => {
if (!store.elements[e]?.unlocked) {
store.unlockElement(e);
}
});
}}
>
Unlock All Base Elements
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
// Unlock utility elements (only transference remains)
['transference'].forEach(e => {
if (!store.elements[e]?.unlocked) {
store.unlockElement(e);
}
});
}}
>
Unlock Utility Elements
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
// Max floor
if (store.debugSetFloor) {
store.debugSetFloor(100);
}
}}
>
Skip to Floor 100
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
// Reset floor HP
if (store.resetFloorHP) {
store.resetFloorHP();
}
}}
>
Reset Floor HP
</Button>
</div>
</CardContent>
</Card>
</div>
</div>
);
}