Implement Golemancy System and update documentation
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Golemancy System:
- Add golem data definitions with 9 golem types (Earth, Steel, Crystal, Sand, Lava, Galvanic, Obsidian, Prism, Quicksilver, Voidstone)
- Add golemancy state to GameState for tracking enabled/summoned golems
- Add golemancy actions: toggleGolem, setEnabledGolems
- Add golemancy skills: Golem Mastery, Efficiency, Longevity, Siphon, Advanced Golemancy, Resonance
- Create GolemancyTab UI component for selecting and managing golems
- Golem slots unlock every 2 Fabricator levels (Level 2=1, Level 10=5)

Documentation Updates:
- Add detailed enchanting and golemancy documentation
- Remove all familiar system references
- Add Banned Content section (lifesteal, healing, life/blood/wood/mental/force mana, familiar system)

README.md now reflects current game systems accurately.
This commit is contained in:
Z User
2026-04-01 13:39:35 +00:00
parent 94cc9a179a
commit d91460a4e6
9 changed files with 950 additions and 16 deletions
+8 -1
View File
@@ -13,7 +13,7 @@ import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { RotateCcw } from 'lucide-react';
import { CraftingTab, SpireTab, SpellsTab, LabTab, SkillsTab, StatsTab, EquipmentTab, AttunementsTab, DebugTab, LootTab, AchievementsTab } from '@/components/game/tabs';
import { CraftingTab, SpireTab, SpellsTab, LabTab, SkillsTab, StatsTab, EquipmentTab, AttunementsTab, DebugTab, LootTab, AchievementsTab, GolemancyTab } from '@/components/game/tabs';
import { ActionButtons, CalendarDisplay, ManaDisplay, TimeDisplay } from '@/components/game';
// Loot and Achievements moved to separate tabs
import { DebugName } from '@/lib/game/debug-context';
@@ -218,6 +218,7 @@ export default function ManaLoopGame() {
<TabsList className="flex flex-wrap gap-1 w-full mb-4 h-auto">
<TabsTrigger value="spire" className="text-xs px-2 py-1"> Spire</TabsTrigger>
<TabsTrigger value="attunements" className="text-xs px-2 py-1"> Attune</TabsTrigger>
<TabsTrigger value="golemancy" className="text-xs px-2 py-1">🗿 Golems</TabsTrigger>
<TabsTrigger value="skills" className="text-xs px-2 py-1">📚 Skills</TabsTrigger>
<TabsTrigger value="spells" className="text-xs px-2 py-1">🔮 Spells</TabsTrigger>
<TabsTrigger value="equipment" className="text-xs px-2 py-1">🛡 Gear</TabsTrigger>
@@ -242,6 +243,12 @@ export default function ManaLoopGame() {
</DebugName>
</TabsContent>
<TabsContent value="golemancy">
<DebugName name="GolemancyTab">
<GolemancyTab store={store} />
</DebugName>
</TabsContent>
<TabsContent value="skills">
<DebugName name="SkillsTab">
<SkillsTab store={store} />