fix: make discipline perk numerical bonuses functional via structured BonusSpec
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- Add PerkBonus type and optional bonus field to DisciplinePerk - Populate bonus data on 39 perks across base, elemental, elemental-regen, elemental-regen-advanced, and invoker discipline files - Rewrite computeDisciplineEffects() to apply once/infinite/capped perk bonuses through known stat keys (maxManaBonus, baseDamageBonus, regen_*, elementCap_*) - Add per-element cap bonus routing in effects.ts computeAllEffects() - Remove dead enchantPower bonus (no consumer in effects pipeline)
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@@ -1,8 +1,8 @@
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# Circular Dependencies
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Generated: 2026-05-26T09:20:42.073Z
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Generated: 2026-05-26T15:02:41.168Z
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Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 135 files (1.7s) (2 warnings)
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1. Processed 135 files (1.5s) (2 warnings)
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2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
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3. 2) utils/floor-utils.ts > utils/room-utils.ts
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4. 3) stores/gameStore.ts > stores/gameActions.ts
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