fix: make discipline perk numerical bonuses functional via structured BonusSpec
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- Add PerkBonus type and optional bonus field to DisciplinePerk
- Populate bonus data on 39 perks across base, elemental, elemental-regen,
  elemental-regen-advanced, and invoker discipline files
- Rewrite computeDisciplineEffects() to apply once/infinite/capped perk bonuses
  through known stat keys (maxManaBonus, baseDamageBonus, regen_*, elementCap_*)
- Add per-element cap bonus routing in effects.ts computeAllEffects()
- Remove dead enchantPower bonus (no consumer in effects pipeline)
This commit is contained in:
2026-05-26 18:00:29 +02:00
parent ae30c4770c
commit da4f9eccb3
10 changed files with 88 additions and 15 deletions
+2 -2
View File
@@ -1,8 +1,8 @@
# Circular Dependencies
Generated: 2026-05-26T09:20:42.073Z
Generated: 2026-05-26T15:02:41.168Z
Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 135 files (1.7s) (2 warnings)
1. Processed 135 files (1.5s) (2 warnings)
2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
3. 2) utils/floor-utils.ts > utils/room-utils.ts
4. 3) stores/gameStore.ts > stores/gameActions.ts