fix: make discipline perk numerical bonuses functional via structured BonusSpec
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- Add PerkBonus type and optional bonus field to DisciplinePerk - Populate bonus data on 39 perks across base, elemental, elemental-regen, elemental-regen-advanced, and invoker discipline files - Rewrite computeDisciplineEffects() to apply once/infinite/capped perk bonuses through known stat keys (maxManaBonus, baseDamageBonus, regen_*, elementCap_*) - Add per-element cap bonus routing in effects.ts computeAllEffects() - Remove dead enchantPower bonus (no consumer in effects pipeline)
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@@ -31,6 +31,7 @@ function makeBaseRegen(id: string, name: string, manaType: string, cost: number)
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threshold: 100,
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value: 0,
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description: `+${BASE_REGEN} ${name} Regen/tick`,
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bonus: { stat: `regen_${shortId}`, amount: BASE_REGEN },
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},
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{
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id: `${id}-inf`,
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@@ -38,6 +39,7 @@ function makeBaseRegen(id: string, name: string, manaType: string, cost: number)
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threshold: 300,
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value: 100,
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description: `Every 100 XP: +0.25 ${name} Regen/tick`,
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bonus: { stat: `regen_${shortId}`, amount: 0.25 },
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},
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],
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};
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@@ -73,6 +75,7 @@ export const elementalRegenDisciplines: DisciplineDefinition[] = [
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threshold: 100,
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value: 0,
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description: '+0.4 Transference Regen/tick',
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bonus: { stat: 'regen_transference', amount: 0.4 },
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},
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{
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id: 'regen-transference-inf',
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@@ -80,6 +83,7 @@ export const elementalRegenDisciplines: DisciplineDefinition[] = [
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threshold: 300,
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value: 100,
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description: 'Every 100 XP: +0.2 Transference Regen/tick',
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bonus: { stat: 'regen_transference', amount: 0.2 },
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},
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],
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},
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