feat: recreate Equipment Tab with equip/unequip gear management
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
This commit is contained in:
@@ -1,8 +1,8 @@
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# Circular Dependencies
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Generated: 2026-05-19T16:29:33.501Z
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Generated: 2026-05-19T18:19:35.896Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 121 files (1.3s) (4 warnings)
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1. Processed 121 files (1.2s) (4 warnings)
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2. 1) data/equipment/index.ts > data/equipment/utils.ts
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3. 2) data/golems/index.ts > data/golems/utils.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-19T16:29:32.045Z",
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"generated": "2026-05-19T18:19:34.562Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -97,6 +97,10 @@ Mana-Loop/
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│ │ │ │ │ ├── GolemDebugSection.tsx
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│ │ │ │ │ ├── PactDebugSection.tsx
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│ │ │ │ │ └── SpireDebugSection.tsx
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│ │ │ │ ├── EquipmentTab/
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│ │ │ │ │ ├── EquipmentEffectsSummary.tsx
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│ │ │ │ │ ├── EquipmentSlotGrid.tsx
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│ │ │ │ │ └── InventoryList.tsx
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│ │ │ │ ├── StatsTab/
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│ │ │ │ │ ├── CombatStatsSection.tsx
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│ │ │ │ │ ├── ElementStatsSection.tsx
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@@ -111,6 +115,8 @@ Mana-Loop/
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│ │ │ │ ├── DebugTab.test.ts
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│ │ │ │ ├── DebugTab.tsx
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│ │ │ │ ├── DisciplinesTab.tsx
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│ │ │ │ ├── EquipmentTab.test.ts
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│ │ │ │ ├── EquipmentTab.tsx
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│ │ │ │ ├── PrestigeTab.test.ts
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│ │ │ │ ├── PrestigeTab.tsx
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│ │ │ │ ├── SpellsTab.tsx
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@@ -48,6 +48,7 @@ const DebugTab = lazy(() => import('@/components/game/tabs').then(module => ({ d
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const AchievementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AchievementsTab })));
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const AttunementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AttunementsTab })));
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const PrestigeTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.PrestigeTab })));
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const EquipmentTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.EquipmentTab })));
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const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
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@@ -241,6 +242,7 @@ export default function ManaLoopGame() {
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<TabsTrigger value="attunements" className="text-xs px-2 py-1">⚗️ Attunements</TabsTrigger>
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<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
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<TabsTrigger value="prestige" className="text-xs px-2 py-1">✨ Prestige</TabsTrigger>
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<TabsTrigger value="equipment" className="text-xs px-2 py-1">⚔️ Equipment</TabsTrigger>
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</TabsList>
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<TabsContent value="spells">
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@@ -302,6 +304,14 @@ export default function ManaLoopGame() {
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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<TabsContent value="equipment">
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<ErrorBoundary fallback={<div className="p-4 text-red-400">equipment tab failed to load.</div>}>
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<Suspense fallback={<TabLoadingFallback />}>
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<EquipmentTab />
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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</Tabs>
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</div>
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</main>
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@@ -0,0 +1,215 @@
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import { describe, it, expect, vi } from 'vitest';
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// ─── Test: EquipmentTab barrel export ──────────────────────────────────────────
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describe('EquipmentTab module structure', () => {
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it('exports EquipmentTab from barrel index', async () => {
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const mod = await import('./EquipmentTab');
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expect(mod.EquipmentTab).toBeDefined();
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expect(typeof mod.EquipmentTab).toBe('function');
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});
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it('EquipmentTab has correct displayName', async () => {
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const { EquipmentTab } = await import('./EquipmentTab');
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expect(EquipmentTab.displayName).toBe('EquipmentTab');
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});
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});
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// ─── Test: Barrel export includes EquipmentTab ─────────────────────────────────
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describe('Tab barrel export', () => {
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it('includes EquipmentTab in the tabs index', async () => {
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const mod = await import('@/components/game/tabs');
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expect(mod.EquipmentTab).toBeDefined();
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expect(typeof mod.EquipmentTab).toBe('function');
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});
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});
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// ─── Test: Equipment slot definitions ──────────────────────────────────────────
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describe('Equipment slot definitions', () => {
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it('has exactly 8 equipment slots', async () => {
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const { EQUIPMENT_SLOTS } = await import('@/lib/game/data/equipment');
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expect(EQUIPMENT_SLOTS).toHaveLength(8);
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});
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it('all slots have display names', async () => {
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const { SLOT_NAMES, EQUIPMENT_SLOTS } = await import('@/lib/game/data/equipment');
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for (const slot of EQUIPMENT_SLOTS) {
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expect(SLOT_NAMES[slot]).toBeDefined();
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expect(SLOT_NAMES[slot].length).toBeGreaterThan(0);
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}
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});
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it('includes mainHand, offHand, head, body, hands, feet, accessory1, accessory2', async () => {
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const { EQUIPMENT_SLOTS } = await import('@/lib/game/data/equipment');
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expect(EQUIPMENT_SLOTS).toContain('mainHand');
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expect(EQUIPMENT_SLOTS).toContain('offHand');
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expect(EQUIPMENT_SLOTS).toContain('head');
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expect(EQUIPMENT_SLOTS).toContain('body');
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expect(EQUIPMENT_SLOTS).toContain('hands');
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expect(EQUIPMENT_SLOTS).toContain('feet');
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expect(EQUIPMENT_SLOTS).toContain('accessory1');
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expect(EQUIPMENT_SLOTS).toContain('accessory2');
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});
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});
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// ─── Test: Equipment type definitions ──────────────────────────────────────────
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describe('Equipment type definitions', () => {
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it('all equipment types have required fields', async () => {
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const { EQUIPMENT_TYPES } = await import('@/lib/game/data/equipment');
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for (const [id, type] of Object.entries(EQUIPMENT_TYPES)) {
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expect(type.id).toBe(id);
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expect(type.name).toBeTruthy();
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expect(type.category).toBeTruthy();
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expect(type.slot).toBeTruthy();
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expect(type.baseCapacity).toBeGreaterThan(0);
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}
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});
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it('accessory category types can equip in accessory slots', async () => {
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const { EQUIPMENT_TYPES, getValidSlotsForEquipmentType } = await import('@/lib/game/data/equipment');
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const accessories = Object.values(EQUIPMENT_TYPES).filter((t) => t.category === 'accessory');
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expect(accessories.length).toBeGreaterThan(0);
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for (const acc of accessories) {
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const slots = getValidSlotsForEquipmentType(acc);
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expect(slots).toContain('accessory1');
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expect(slots).toContain('accessory2');
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}
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});
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});
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// ─── Test: Starting equipment ──────────────────────────────────────────────────
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describe('Starting equipment', () => {
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it('createStartingEquipment returns valid equippedInstances', async () => {
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const { createStartingEquipment } = await import('@/lib/game/crafting-slice');
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const { equippedInstances, equipmentInstances } = createStartingEquipment();
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expect(equippedInstances.mainHand).toBeTruthy();
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expect(equippedInstances.body).toBeTruthy();
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expect(equippedInstances.feet).toBeTruthy();
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expect(equippedInstances.offHand).toBeNull();
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expect(equippedInstances.head).toBeNull();
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expect(equippedInstances.hands).toBeNull();
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expect(equippedInstances.accessory1).toBeNull();
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expect(equippedInstances.accessory2).toBeNull();
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expect(Object.keys(equipmentInstances).length).toBe(3);
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});
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it('starting equipment instances have valid fields', async () => {
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const { createStartingEquipment } = await import('@/lib/game/crafting-slice');
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const { equipmentInstances } = createStartingEquipment();
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for (const instance of Object.values(equipmentInstances)) {
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expect(instance.instanceId).toBeTruthy();
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expect(instance.typeId).toBeTruthy();
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expect(instance.name).toBeTruthy();
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expect(instance.rarity).toBe('common');
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expect(instance.quality).toBe(100);
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expect(instance.usedCapacity).toBeGreaterThanOrEqual(0);
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expect(instance.totalCapacity).toBeGreaterThan(0);
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}
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});
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});
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// ─── Test: Equipment actions ───────────────────────────────────────────────────
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describe('Equipment actions', () => {
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it('equipItem is a function', async () => {
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const { equipItem } = await import('@/lib/game/crafting-actions/equipment-actions');
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expect(typeof equipItem).toBe('function');
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});
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it('unequipItem is a function', async () => {
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const { unequipItem } = await import('@/lib/game/crafting-actions/equipment-actions');
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expect(typeof unequipItem).toBe('function');
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});
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it('deleteEquipmentInstance is a function', async () => {
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const { deleteEquipmentInstance } = await import('@/lib/game/crafting-actions/equipment-actions');
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expect(typeof deleteEquipmentInstance).toBe('function');
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});
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it('createEquipmentInstance is a function', async () => {
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const { createEquipmentInstance } = await import('@/lib/game/crafting-actions/equipment-actions');
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expect(typeof createEquipmentInstance).toBe('function');
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});
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});
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// ─── Test: Equipment effects ───────────────────────────────────────────────────
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describe('Equipment effects computation', () => {
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it('computeEquipmentEffects returns empty for no equipment', async () => {
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const { computeEquipmentEffects } = await import('@/lib/game/effects');
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const result = computeEquipmentEffects({}, { mainHand: null, offHand: null, head: null, body: null, hands: null, feet: null, accessory1: null, accessory2: null });
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expect(Object.keys(result.bonuses)).toHaveLength(0);
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expect(Object.keys(result.multipliers)).toHaveLength(0);
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expect(result.specials.size).toBe(0);
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});
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it('computeEquipmentEffects detects enchantment bonuses', async () => {
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const { computeEquipmentEffects } = await import('@/lib/game/effects');
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const instances = {
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test1: {
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instanceId: 'test1',
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typeId: 'basicStaff',
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name: 'Test Staff',
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enchantments: [{ effectId: 'spell_manaBolt', stacks: 1, actualCost: 50 }],
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usedCapacity: 50,
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totalCapacity: 50,
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rarity: 'common' as const,
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quality: 100,
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tags: [],
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},
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};
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const equipped = { mainHand: 'test1', offHand: null, head: null, body: null, hands: null, feet: null, accessory1: null, accessory2: null };
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const result = computeEquipmentEffects(instances, equipped);
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// Should at least not crash and return a valid structure
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expect(result).toHaveProperty('bonuses');
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expect(result).toHaveProperty('multipliers');
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expect(result).toHaveProperty('specials');
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});
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});
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// ─── Test: File size limits ────────────────────────────────────────────────────
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describe('File size limits (400 lines max)', () => {
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it('EquipmentTab.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'EquipmentTab.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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it('EquipmentSlotGrid.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'EquipmentTab/EquipmentSlotGrid.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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it('InventoryList.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'EquipmentTab/InventoryList.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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it('EquipmentEffectsSummary.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'EquipmentTab/EquipmentEffectsSummary.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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});
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@@ -0,0 +1,95 @@
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'use client';
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import { useState, useEffect, useCallback, useMemo } from 'react';
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import { useCraftingStore } from '@/lib/game/stores/craftingStore';
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import { equipItem, unequipItem, deleteEquipmentInstance } from '@/lib/game/crafting-actions/equipment-actions';
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import type { EquipmentSlot } from '@/lib/game/types';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { EquipmentSlotGrid } from './EquipmentTab/EquipmentSlotGrid';
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import { InventoryList } from './EquipmentTab/InventoryList';
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import { EquipmentEffectsSummary } from './EquipmentTab/EquipmentEffectsSummary';
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export function EquipmentTab() {
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const [mounted, setMounted] = useState(false);
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const storeEquipItem = useCraftingStore((s) => s.equipItem);
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const storeUnequipItem = useCraftingStore((s) => s.unequipItem);
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const storeDeleteEquipment = useCraftingStore((s) => s.deleteEquipmentInstance);
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useEffect(() => {
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setMounted(true);
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}, []);
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const handleEquip = useCallback(
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(instanceId: string, slot: EquipmentSlot) => {
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storeEquipItem(instanceId, slot);
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},
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[storeEquipItem]
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);
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const handleUnequip = useCallback(
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(slot: EquipmentSlot) => {
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storeUnequipItem(slot);
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},
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[storeUnequipItem]
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);
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const handleDelete = useCallback(
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(instanceId: string) => {
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storeDeleteEquipment(instanceId);
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},
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[storeDeleteEquipment]
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);
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const inventoryItems = useMemo(
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() =>
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Object.entries(equipmentInstances).filter(
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([id]) => !Object.values(equippedInstances).includes(id)
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),
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[equipmentInstances, equippedInstances]
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);
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if (!mounted) {
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return (
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<div className="flex items-center justify-center p-8 text-[var(--text-muted)]">
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Loading equipment…
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</div>
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);
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}
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return (
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<DebugName name="EquipmentTab">
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<div className="space-y-6">
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<div>
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<h2 className="text-lg font-semibold text-[var(--text-primary)] mb-3">Equipped Gear</h2>
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<EquipmentSlotGrid
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equippedInstances={equippedInstances}
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equipmentInstances={equipmentInstances}
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onUnequip={handleUnequip}
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/>
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</div>
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<EquipmentEffectsSummary
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equipmentInstances={equipmentInstances}
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equippedInstances={equippedInstances}
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/>
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<div>
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<h2 className="text-lg font-semibold text-[var(--text-primary)] mb-3">
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Inventory ({inventoryItems.length})
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</h2>
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<InventoryList
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inventoryItems={inventoryItems}
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equippedInstances={equippedInstances}
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onEquip={handleEquip}
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onDelete={handleDelete}
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/>
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</div>
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</div>
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</DebugName>
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);
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}
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EquipmentTab.displayName = 'EquipmentTab';
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@@ -0,0 +1,93 @@
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'use client';
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import { computeEquipmentEffects } from '@/lib/game/effects';
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import type { EquipmentInstance } from '@/lib/game/types';
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interface EquipmentEffectsSummaryProps {
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equipmentInstances: Record<string, EquipmentInstance>;
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equippedInstances: Record<string, string | null>;
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}
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const BONUS_LABELS: Record<string, string> = {
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maxMana: 'Max Mana',
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regen: 'Mana Regen',
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clickMana: 'Click Mana',
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baseDamage: 'Base Damage',
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elementCap: 'Element Cap',
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critChance: 'Crit Chance',
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attackSpeed: 'Attack Speed',
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meditationEfficiency: 'Meditation Efficiency',
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studySpeed: 'Study Speed',
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};
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const MULT_LABELS: Record<string, string> = {
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maxMana: 'Max Mana',
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regen: 'Mana Regen',
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clickMana: 'Click Mana',
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baseDamage: 'Base Damage',
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attackSpeed: 'Attack Speed',
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elementCap: 'Element Cap',
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meditationEfficiency: 'Meditation Efficiency',
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studySpeed: 'Study Speed',
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};
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export function EquipmentEffectsSummary({ equipmentInstances, equippedInstances }: EquipmentEffectsSummaryProps) {
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const { bonuses, multipliers, specials } = computeEquipmentEffects(equipmentInstances, equippedInstances);
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||||
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||||
const bonusEntries = Object.entries(bonuses).filter(([, v]) => v !== 0);
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||||
const multEntries = Object.entries(multipliers).filter(([, v]) => v !== 1);
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const specialEntries = Array.from(specials);
|
||||
|
||||
if (bonusEntries.length === 0 && multEntries.length === 0 && specialEntries.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="p-3 rounded border border-[var(--border-default)] bg-[var(--bg-sunken)] space-y-2">
|
||||
<h3 className="text-sm font-semibold text-[var(--text-primary)]">Equipment Effects</h3>
|
||||
|
||||
{bonusEntries.length > 0 && (
|
||||
<div className="space-y-1">
|
||||
<div className="text-xs text-[var(--text-muted)]">Bonuses</div>
|
||||
{bonusEntries.map(([key, value]) => (
|
||||
<div key={key} className="flex justify-between text-xs">
|
||||
<span className="text-[var(--text-secondary)]">
|
||||
{BONUS_LABELS[key] || key}
|
||||
</span>
|
||||
<span className="text-[var(--color-success)]">
|
||||
{value > 0 ? '+' : ''}{typeof value === 'number' && !Number.isInteger(value) ? value.toFixed(2) : value}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{multEntries.length > 0 && (
|
||||
<div className="space-y-1">
|
||||
<div className="text-xs text-[var(--text-muted)]">Multipliers</div>
|
||||
{multEntries.map(([key, value]) => (
|
||||
<div key={key} className="flex justify-between text-xs">
|
||||
<span className="text-[var(--text-secondary)]">
|
||||
{MULT_LABELS[key] || key}
|
||||
</span>
|
||||
<span className="text-[var(--color-info)]">
|
||||
×{typeof value === 'number' ? value.toFixed(2) : value}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{specialEntries.length > 0 && (
|
||||
<div className="space-y-1">
|
||||
<div className="text-xs text-[var(--text-muted)]">Specials</div>
|
||||
{specialEntries.map((id) => (
|
||||
<div key={id} className="text-xs text-[var(--color-warning)]">
|
||||
★ {id}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
'use client';
|
||||
|
||||
import { Package } from 'lucide-react';
|
||||
import type { EquipmentInstance, EquipmentSlot } from '@/lib/game/types';
|
||||
import { EQUIPMENT_TYPES, SLOT_NAMES } from '@/lib/game/data/equipment';
|
||||
import { RARITY_CSS_VAR } from '@/components/game/LootInventory/types';
|
||||
import { CATEGORY_ICONS } from '@/components/game/LootInventory/icons';
|
||||
import { ActionButton } from '@/components/ui/action-button';
|
||||
|
||||
interface EquipmentSlotGridProps {
|
||||
equippedInstances: Record<string, string | null>;
|
||||
equipmentInstances: Record<string, EquipmentInstance>;
|
||||
onUnequip: (slot: EquipmentSlot) => void;
|
||||
}
|
||||
|
||||
const SLOTS: EquipmentSlot[] = ['mainHand', 'offHand', 'head', 'body', 'hands', 'feet', 'accessory1', 'accessory2'];
|
||||
|
||||
export function EquipmentSlotGrid({ equippedInstances, equipmentInstances, onUnequip }: EquipmentSlotGridProps) {
|
||||
return (
|
||||
<div className="grid grid-cols-2 sm:grid-cols-4 gap-3">
|
||||
{SLOTS.map((slot) => {
|
||||
const instanceId = equippedInstances[slot];
|
||||
const instance = instanceId ? equipmentInstances[instanceId] : null;
|
||||
|
||||
if (instance) {
|
||||
const type = EQUIPMENT_TYPES[instance.typeId];
|
||||
const Icon = type ? CATEGORY_ICONS[type.category] || Package : Package;
|
||||
const rarityColor = RARITY_CSS_VAR[instance.rarity] || 'var(--rarity-common)';
|
||||
|
||||
return (
|
||||
<div
|
||||
key={slot}
|
||||
className="p-3 rounded border bg-[var(--bg-sunken)] space-y-2"
|
||||
style={{ borderColor: rarityColor }}
|
||||
>
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-xs text-[var(--text-muted)]">{SLOT_NAMES[slot]}</span>
|
||||
<Icon className="w-4 h-4" style={{ color: rarityColor }} />
|
||||
</div>
|
||||
<div className="text-sm font-semibold truncate" style={{ color: rarityColor }}>
|
||||
{instance.name}
|
||||
</div>
|
||||
<div className="text-xs text-[var(--text-secondary)]">
|
||||
{type?.name || instance.typeId}
|
||||
</div>
|
||||
<div className="text-xs text-[var(--text-muted)]">
|
||||
{instance.usedCapacity}/{instance.totalCapacity} cap
|
||||
</div>
|
||||
<div className="text-xs text-[var(--text-muted)]">
|
||||
{instance.enchantments.length} enchant{instance.enchantments.length !== 1 ? 's' : ''} • {instance.quality}% quality
|
||||
</div>
|
||||
<ActionButton
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="w-full text-xs"
|
||||
onClick={() => onUnequip(slot)}
|
||||
>
|
||||
Unequip
|
||||
</ActionButton>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
key={slot}
|
||||
className="p-3 rounded border border-dashed border-[var(--border-default)] bg-[var(--bg-sunken)] space-y-2"
|
||||
>
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-xs text-[var(--text-muted)]">{SLOT_NAMES[slot]}</span>
|
||||
<Package className="w-4 h-4 text-[var(--text-muted)]" />
|
||||
</div>
|
||||
<div className="text-sm text-[var(--text-muted)] italic">Empty</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { Package, Trash2 } from 'lucide-react';
|
||||
import type { EquipmentInstance, EquipmentSlot } from '@/lib/game/types';
|
||||
import { EQUIPMENT_TYPES, getValidSlotsForEquipmentType } from '@/lib/game/data/equipment';
|
||||
import { RARITY_CSS_VAR, RARITY_GLOW_CSS_VAR } from '@/components/game/LootInventory/types';
|
||||
import { CATEGORY_ICONS } from '@/components/game/LootInventory/icons';
|
||||
import { ActionButton } from '@/components/ui/action-button';
|
||||
import {
|
||||
AlertDialog,
|
||||
AlertDialogAction,
|
||||
AlertDialogCancel,
|
||||
AlertDialogContent,
|
||||
AlertDialogDescription,
|
||||
AlertDialogFooter,
|
||||
AlertDialogHeader,
|
||||
AlertDialogTitle,
|
||||
AlertDialogTrigger,
|
||||
} from '@/components/ui/alert-dialog';
|
||||
|
||||
interface InventoryListProps {
|
||||
inventoryItems: [string, EquipmentInstance][];
|
||||
equippedInstances: Record<string, string | null>;
|
||||
onEquip: (instanceId: string, slot: EquipmentSlot) => boolean;
|
||||
onDelete: (instanceId: string) => void;
|
||||
}
|
||||
|
||||
export function InventoryList({ inventoryItems, equippedInstances, onEquip, onDelete }: InventoryListProps) {
|
||||
const [selectedSlot, setSelectedSlot] = useState<Record<string, EquipmentSlot>>({});
|
||||
|
||||
if (inventoryItems.length === 0) {
|
||||
return (
|
||||
<div className="text-sm text-[var(--text-muted)] italic text-center py-4">
|
||||
No items in inventory. Craft or find equipment to fill your slots.
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="space-y-2">
|
||||
{inventoryItems.map(([instanceId, instance]) => {
|
||||
const type = EQUIPMENT_TYPES[instance.typeId];
|
||||
const Icon = type ? CATEGORY_ICONS[type.category] || Package : Package;
|
||||
const rarityColor = RARITY_CSS_VAR[instance.rarity] || 'var(--rarity-common)';
|
||||
const rarityGlow = RARITY_GLOW_CSS_VAR[instance.rarity] || 'var(--rarity-common-glow)';
|
||||
const validSlots = type ? getValidSlotsForEquipmentType(type) : [];
|
||||
const chosenSlot = selectedSlot[instanceId];
|
||||
const availableSlots = validSlots.filter((s) => !equippedInstances[s]);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={instanceId}
|
||||
className="p-3 rounded border bg-[var(--bg-sunken)] group flex items-center gap-3"
|
||||
style={{
|
||||
borderColor: rarityColor,
|
||||
backgroundColor: rarityGlow,
|
||||
}}
|
||||
>
|
||||
<Icon className="w-5 h-5 shrink-0" style={{ color: rarityColor }} />
|
||||
<div className="flex-1 min-w-0">
|
||||
<div className="text-sm font-semibold truncate" style={{ color: rarityColor }}>
|
||||
{instance.name}
|
||||
</div>
|
||||
<div className="text-xs text-[var(--text-secondary)]">
|
||||
{type?.name || instance.typeId} • {instance.usedCapacity}/{instance.totalCapacity} cap
|
||||
</div>
|
||||
<div className="text-xs text-[var(--text-muted)] capitalize">
|
||||
{instance.rarity} • {instance.enchantments.length} enchant{instance.enchantments.length !== 1 ? 's' : ''} • {instance.quality}% quality
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-center gap-2 shrink-0">
|
||||
{availableSlots.length > 1 ? (
|
||||
<select
|
||||
className="text-xs bg-[var(--bg-base)] border border-[var(--border-default)] rounded px-2 py-1 text-[var(--text-primary)]"
|
||||
value={chosenSlot || ''}
|
||||
onChange={(e) => setSelectedSlot((prev) => ({ ...prev, [instanceId]: e.target.value as EquipmentSlot }))}
|
||||
>
|
||||
<option value="">Select slot</option>
|
||||
{availableSlots.map((s) => (
|
||||
<option key={s} value={s}>{s}</option>
|
||||
))}
|
||||
</select>
|
||||
) : null}
|
||||
<ActionButton
|
||||
variant="secondary"
|
||||
size="sm"
|
||||
className="text-xs"
|
||||
onClick={() => {
|
||||
const slot = availableSlots.length === 1 ? availableSlots[0] : chosenSlot;
|
||||
if (slot) {
|
||||
onEquip(instanceId, slot);
|
||||
setSelectedSlot((prev) => {
|
||||
const next = { ...prev };
|
||||
delete next[instanceId];
|
||||
return next;
|
||||
});
|
||||
}
|
||||
}}
|
||||
disabled={availableSlots.length === 0 || (availableSlots.length > 1 && !chosenSlot)}
|
||||
>
|
||||
Equip
|
||||
</ActionButton>
|
||||
<AlertDialog>
|
||||
<AlertDialogTrigger asChild>
|
||||
<ActionButton
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-8 w-8 p-0 text-[var(--color-danger)] hover:text-[var(--interactive-danger-hover)] hover:bg-[var(--interactive-danger)]/20"
|
||||
>
|
||||
<Trash2 className="w-3.5 h-3.5" />
|
||||
</ActionButton>
|
||||
</AlertDialogTrigger>
|
||||
<AlertDialogContent>
|
||||
<AlertDialogHeader>
|
||||
<AlertDialogTitle>Delete {instance.name}?</AlertDialogTitle>
|
||||
<AlertDialogDescription>
|
||||
This action cannot be undone. The item will be permanently destroyed.
|
||||
</AlertDialogDescription>
|
||||
</AlertDialogHeader>
|
||||
<AlertDialogFooter>
|
||||
<AlertDialogCancel>Cancel</AlertDialogCancel>
|
||||
<AlertDialogAction onClick={() => onDelete(instanceId)}>
|
||||
Delete
|
||||
</AlertDialogAction>
|
||||
</AlertDialogFooter>
|
||||
</AlertDialogContent>
|
||||
</AlertDialog>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -8,3 +8,4 @@ export { DebugTab } from './DebugTab';
|
||||
export { AchievementsTab } from './AchievementsTab';
|
||||
export { AttunementsTab } from './AttunementsTab';
|
||||
export { PrestigeTab } from './PrestigeTab';
|
||||
export { EquipmentTab } from './EquipmentTab';
|
||||
|
||||
Reference in New Issue
Block a user