refactor: extract components from SpireTab.tsx to reduce below 400 lines
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m11s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m11s
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'use client';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Tooltip, TooltipProvider, TooltipTrigger, TooltipContent } from '@/components/ui/tooltip';
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import { Zap, Shield, ShieldCheck, Wind, Heart, Mountain, BookOpen } from 'lucide-react';
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import { ELEMENTS } from '@/lib/game/constants';
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import { GOLEMS_DEF, getGolemDamage, getGolemAttackSpeed } from '@/lib/game/data/golems';
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import type { CombatStatsPanelProps } from '@/lib/game/types';
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export function CombatStatsPanel({
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activeEquipmentSpells,
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store,
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totalDPS,
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calcDamage,
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formatSpellCost,
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getSpellCostColor,
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SPELLS_DEF,
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upgradeEffects,
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canCastSpell,
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studySpeedMult,
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storeCurrentAction,
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}: CombatStatsPanelProps) {
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const activeGolems = store.golemancy.summonedGolems;
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs">Combat Stats</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-sm text-gray-400">
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Total DPS: <span className="text-amber-400 font-semibold">{storeCurrentAction === 'climb' && activeEquipmentSpells.length > 0 ? fmtDec(totalDPS) : '—'}</span>
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</div>
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{activeEquipmentSpells.length > 0 && (
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<div className="space-y-2">
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<div className="text-xs text-gray-500 font-semibold uppercase tracking-wider">Active Spells</div>
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{activeEquipmentSpells.map(({ spellId, equipmentId }) => {
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const spellDef = SPELLS_DEF[spellId];
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if (!spellDef) return null;
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const spellState = store.equipmentSpellStates?.find(
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s => s.spellId === spellId && s.sourceEquipment === equipmentId
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);
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const progress = spellState?.castProgress || 0;
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const canCast = canCastSpell(spellId);
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return (
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<div key={`${spellId}-${equipmentId}`} className="p-2 bg-gray-800/50 rounded border border-gray-700">
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<div className="flex items-center justify-between mb-1">
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<span className="text-xs font-semibold" style={{ color: spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color }}>
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{spellDef.name}
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{spellDef.tier === 0 && <Badge className="ml-2 bg-gray-600 text-gray-200 text-xs">Basic</Badge>}
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{spellDef.tier >= 4 && <Badge className="ml-2 bg-amber-600 text-amber-100 text-xs">Legendary</Badge>}
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</span>
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<span className={`text-xs ${canCast ? 'text-green-400' : 'text-red-400'}`}>
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{canCast ? '✓' : '✗'}
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</span>
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</div>
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<div className="text-xs text-gray-400 mb-1">
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⚔️ {fmt(calcDamage(store, spellId))} dmg • {' '}
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<span style={{ color: getSpellCostColor(spellDef.cost) }}>
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{formatSpellCost(spellDef.cost)}
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</span>
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{' '}• ⚡ {fmt(Math.floor(calcDamage(store, spellId) * (spellDef.castSpeed || 1)))} dmg/hr
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</div>
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{storeCurrentAction === 'climb' && (
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<div className="space-y-0.5">
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<div className="flex justify-between text-xs text-gray-500">
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<span>Cast</span>
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<span>{(progress * 100).toFixed(0)}%</span>
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</div>
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<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden">
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<div
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className="h-full rounded-full transition-all duration-300"
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style={{
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width: `${Math.min(100, progress * 100)}%`,
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background: `linear-gradient(90deg, ${spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color}99, ${spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color})`,
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}}
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/>
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</div>
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</div>
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)}
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</div>
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);
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})}
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</div>
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)}
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{activeGolems.length > 0 && (
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<div className="space-y-2">
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<div className="flex items-center gap-2 text-xs text-gray-500 font-semibold uppercase tracking-wider">
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<Mountain className="w-3 h-3" />
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Active Golems
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</div>
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{activeGolems.map((summoned) => {
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const golemDef = GOLEMS_DEF[summoned.golemId];
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if (!golemDef) return null;
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const elemColor = ELEMENTS[golemDef.baseManaType]?.color || '#888';
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const damage = getGolemDamage(summoned.golemId, store.skills);
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const attackSpeed = getGolemAttackSpeed(summoned.golemId, store.skills);
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return (
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<div key={summoned.golemId} className="p-2 bg-gray-800/50 rounded border border-gray-700">
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<div className="flex items-center justify-between mb-1">
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<div className="flex items-center gap-2">
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<Mountain className="w-3 h-3" style={{ color: elemColor }} />
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<span className="text-xs font-semibold" style={{ color: elemColor }}>
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{golemDef.name}
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</span>
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</div>
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{golemDef.isAoe && (
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<Badge variant="outline" className="text-xs py-0">AOE {golemDef.aoeTargets}</Badge>
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)}
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</div>
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<div className="text-xs text-gray-400">
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⚔️ {damage} DMG • ⚡ {attackSpeed.toFixed(1)}/hr
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</div>
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{storeCurrentAction === 'climb' && summoned.attackProgress > 0 && (
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<div className="space-y-0.5 mt-1">
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<div className="flex justify-between text-xs text-gray-500">
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<span>Attack</span>
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<span>{Math.min(100, (summoned.attackProgress * 100)).toFixed(0)}%</span>
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</div>
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<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden">
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<div
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className="h-full rounded-full transition-all duration-300"
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style={{
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width: `${Math.min(100, summoned.attackProgress * 100)}%`,
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background: `linear-gradient(90deg, ${elemColor}99, ${elemColor})`,
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}}
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/>
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</div>
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</div>
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)}
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</div>
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);
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})}
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</div>
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)}
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<div className="pt-2 border-t border-gray-700">
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<div className="text-xs text-gray-500 mb-1">Study Speed: {Math.round(studySpeedMult * 100)}%</div>
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</div>
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</CardContent>
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</Card>
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);
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}
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function fmt(value: number): string {
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if (value >= 1e12) return (value / 1e12).toFixed(2) + 't';
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if (value >= 1e9) return (value / 1e9).toFixed(2) + 'b';
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if (value >= 1e6) return (value / 1e6).toFixed(2) + 'm';
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if (value >= 1e3) return (value / 1e3).toFixed(2) + 'k';
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return value.toFixed(0);
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}
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function fmtDec(value: number): string {
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if (value >= 1e12) return (value / 1e12).toFixed(2) + 't';
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if (value >= 1e9) return (value / 1e9).toFixed(2) + 'b';
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if (value >= 1e6) return (value / 1e6).toFixed(2) + 'm';
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if (value >= 1e3) return (value / 1e3).toFixed(2) + 'k';
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return value.toFixed(0);
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}
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