refactor: extract components from SpireTab.tsx to reduce below 400 lines
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m11s

This commit is contained in:
Refactoring Agent
2026-05-01 17:02:32 +02:00
parent f0ab3ca3ce
commit dc38445225
9 changed files with 1148 additions and 564 deletions
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'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Tooltip, TooltipProvider, TooltipTrigger, TooltipContent } from '@/components/ui/tooltip';
import { Zap, Shield, ShieldCheck, Wind, Heart, Mountain, BookOpen } from 'lucide-react';
import { ELEMENTS } from '@/lib/game/constants';
import { GOLEMS_DEF, getGolemDamage, getGolemAttackSpeed } from '@/lib/game/data/golems';
import type { CombatStatsPanelProps } from '@/lib/game/types';
export function CombatStatsPanel({
activeEquipmentSpells,
store,
totalDPS,
calcDamage,
formatSpellCost,
getSpellCostColor,
SPELLS_DEF,
upgradeEffects,
canCastSpell,
studySpeedMult,
storeCurrentAction,
}: CombatStatsPanelProps) {
const activeGolems = store.golemancy.summonedGolems;
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">Combat Stats</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="text-sm text-gray-400">
Total DPS: <span className="text-amber-400 font-semibold">{storeCurrentAction === 'climb' && activeEquipmentSpells.length > 0 ? fmtDec(totalDPS) : '—'}</span>
</div>
{activeEquipmentSpells.length > 0 && (
<div className="space-y-2">
<div className="text-xs text-gray-500 font-semibold uppercase tracking-wider">Active Spells</div>
{activeEquipmentSpells.map(({ spellId, equipmentId }) => {
const spellDef = SPELLS_DEF[spellId];
if (!spellDef) return null;
const spellState = store.equipmentSpellStates?.find(
s => s.spellId === spellId && s.sourceEquipment === equipmentId
);
const progress = spellState?.castProgress || 0;
const canCast = canCastSpell(spellId);
return (
<div key={`${spellId}-${equipmentId}`} className="p-2 bg-gray-800/50 rounded border border-gray-700">
<div className="flex items-center justify-between mb-1">
<span className="text-xs font-semibold" style={{ color: spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color }}>
{spellDef.name}
{spellDef.tier === 0 && <Badge className="ml-2 bg-gray-600 text-gray-200 text-xs">Basic</Badge>}
{spellDef.tier >= 4 && <Badge className="ml-2 bg-amber-600 text-amber-100 text-xs">Legendary</Badge>}
</span>
<span className={`text-xs ${canCast ? 'text-green-400' : 'text-red-400'}`}>
{canCast ? '✓' : '✗'}
</span>
</div>
<div className="text-xs text-gray-400 mb-1">
{fmt(calcDamage(store, spellId))} dmg {' '}
<span style={{ color: getSpellCostColor(spellDef.cost) }}>
{formatSpellCost(spellDef.cost)}
</span>
{' '} {fmt(Math.floor(calcDamage(store, spellId) * (spellDef.castSpeed || 1)))} dmg/hr
</div>
{storeCurrentAction === 'climb' && (
<div className="space-y-0.5">
<div className="flex justify-between text-xs text-gray-500">
<span>Cast</span>
<span>{(progress * 100).toFixed(0)}%</span>
</div>
<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden">
<div
className="h-full rounded-full transition-all duration-300"
style={{
width: `${Math.min(100, progress * 100)}%`,
background: `linear-gradient(90deg, ${spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color}99, ${spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color})`,
}}
/>
</div>
</div>
)}
</div>
);
})}
</div>
)}
{activeGolems.length > 0 && (
<div className="space-y-2">
<div className="flex items-center gap-2 text-xs text-gray-500 font-semibold uppercase tracking-wider">
<Mountain className="w-3 h-3" />
Active Golems
</div>
{activeGolems.map((summoned) => {
const golemDef = GOLEMS_DEF[summoned.golemId];
if (!golemDef) return null;
const elemColor = ELEMENTS[golemDef.baseManaType]?.color || '#888';
const damage = getGolemDamage(summoned.golemId, store.skills);
const attackSpeed = getGolemAttackSpeed(summoned.golemId, store.skills);
return (
<div key={summoned.golemId} className="p-2 bg-gray-800/50 rounded border border-gray-700">
<div className="flex items-center justify-between mb-1">
<div className="flex items-center gap-2">
<Mountain className="w-3 h-3" style={{ color: elemColor }} />
<span className="text-xs font-semibold" style={{ color: elemColor }}>
{golemDef.name}
</span>
</div>
{golemDef.isAoe && (
<Badge variant="outline" className="text-xs py-0">AOE {golemDef.aoeTargets}</Badge>
)}
</div>
<div className="text-xs text-gray-400">
{damage} DMG {attackSpeed.toFixed(1)}/hr
</div>
{storeCurrentAction === 'climb' && summoned.attackProgress > 0 && (
<div className="space-y-0.5 mt-1">
<div className="flex justify-between text-xs text-gray-500">
<span>Attack</span>
<span>{Math.min(100, (summoned.attackProgress * 100)).toFixed(0)}%</span>
</div>
<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden">
<div
className="h-full rounded-full transition-all duration-300"
style={{
width: `${Math.min(100, summoned.attackProgress * 100)}%`,
background: `linear-gradient(90deg, ${elemColor}99, ${elemColor})`,
}}
/>
</div>
</div>
)}
</div>
);
})}
</div>
)}
<div className="pt-2 border-t border-gray-700">
<div className="text-xs text-gray-500 mb-1">Study Speed: {Math.round(studySpeedMult * 100)}%</div>
</div>
</CardContent>
</Card>
);
}
function fmt(value: number): string {
if (value >= 1e12) return (value / 1e12).toFixed(2) + 't';
if (value >= 1e9) return (value / 1e9).toFixed(2) + 'b';
if (value >= 1e6) return (value / 1e6).toFixed(2) + 'm';
if (value >= 1e3) return (value / 1e3).toFixed(2) + 'k';
return value.toFixed(0);
}
function fmtDec(value: number): string {
if (value >= 1e12) return (value / 1e12).toFixed(2) + 't';
if (value >= 1e9) return (value / 1e9).toFixed(2) + 'b';
if (value >= 1e6) return (value / 1e6).toFixed(2) + 'm';
if (value >= 1e3) return (value / 1e3).toFixed(2) + 'k';
return value.toFixed(0);
}