diff --git a/worklog.md b/worklog.md index 4c3ce53..346c721 100755 --- a/worklog.md +++ b/worklog.md @@ -307,3 +307,49 @@ Stage Summary: - combo field now properly initialized in game state - Persist function now saves both combo and attunements - Build should now pass prerendering stage + +--- +Task ID: 13 +Agent: Main +Task: Fix prerender error - Cannot read properties of undefined (reading 'materials') + +Work Log: +- Identified the issue: LootInventory type was referenced but never defined +- The `lootInventory` property was also missing from GameState interface and initial state +- Added LootInventory interface to types.ts with: + - materials: Record (materialId -> count) + - blueprints: string[] (blueprint IDs discovered) +- Added `lootInventory: LootInventory` field to GameState interface +- Added default lootInventory to makeInitial() in store.ts +- Added lootInventory to persist partialize function + +Stage Summary: +- LootInventory type properly defined and used +- lootInventory field now properly initialized in game state +- Persist function now saves loot inventory + +--- +Task ID: 14 +Agent: Main +Task: Fix prerender error - Add missing AchievementState and stats tracking + +Work Log: +- Identified multiple missing types and fields referenced in page.tsx +- Added AchievementDef interface to types.ts with: + - id, name, desc, category, requirement, reward, hidden +- Added AchievementState interface with: + - unlocked: string[] (IDs of unlocked achievements) + - progress: Record (progress toward requirements) +- Added to GameState: + - achievements: AchievementState + - totalSpellsCast: number + - totalDamageDealt: number + - totalCraftsCompleted: number +- Added default values to makeInitial() in store.ts +- Added all new fields to persist partialize function + +Stage Summary: +- All missing types and fields now properly defined +- Achievement system can track unlocked achievements and progress +- Stats tracking for spells cast, damage dealt, and crafts completed +- Build should now pass without undefined property errors