+
+
+
+
+ {golemDef.name}
+
+
+ {golemDef.isAoe && (
+
AOE {golemDef.aoeTargets}
+ )}
+
+
+ ⚔️ {damage} DMG • ⚡ {attackSpeed.toFixed(1)}/hr •
+ 🛡️ {Math.floor(golemDef.armorPierce * 100)}% Pierce
+
+ {/* Attack progress bar when climbing */}
+ {store.currentAction === 'climb' && summoned.attackProgress > 0 && (
+
+
+ Attack
+ {Math.min(100, (summoned.attackProgress * 100)).toFixed(0)}%
+
+
+
+ )}
+
+ );
+ })}
+