fix: resolve enchanting spec vs code discrepancies (issue #324)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- D2: Move spell_iceShard to basic-spells.ts at cost 75 (canonical), remove duplicate from frost-spells.ts - D7: disenchantEquipment now adds 'Ready for Enchantment' tag and resets rarity to 'common' - D8: disenchantEquipment now credits recovered mana to raw mana pool - D14: Wire enchantPower stat from discipline effects into efficiencyBonus via new getEnchantingEfficiencyBonus() helper - D3: Fix spec file reference from crafting-attunements.ts to data/attunements.ts - D1/D6: Add missing metalSpellFocus to spec capacity table
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-08T21:50:10.004Z",
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"generated": "2026-06-08T23:26:19.136Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -720,6 +720,7 @@
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"stores/golem-combat-actions.ts": [
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"constants.ts",
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"data/golems/index.ts",
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"data/golems/types.ts",
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"data/golems/utils.ts",
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"stores/golem-combat-helpers.ts",
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"types.ts"
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