fix: resolve enchanting spec vs code discrepancies (issue #324)
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- D2: Move spell_iceShard to basic-spells.ts at cost 75 (canonical), remove duplicate from frost-spells.ts
- D7: disenchantEquipment now adds 'Ready for Enchantment' tag and resets rarity to 'common'
- D8: disenchantEquipment now credits recovered mana to raw mana pool
- D14: Wire enchantPower stat from discipline effects into efficiencyBonus via new getEnchantingEfficiencyBonus() helper
- D3: Fix spec file reference from crafting-attunements.ts to data/attunements.ts
- D1/D6: Add missing metalSpellFocus to spec capacity table
This commit is contained in:
2026-06-09 09:33:30 +02:00
parent b0e553c290
commit e45c206321
10 changed files with 46 additions and 16 deletions
+2 -1
View File
@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-06-08T21:50:10.004Z",
"generated": "2026-06-08T23:26:19.136Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -720,6 +720,7 @@
"stores/golem-combat-actions.ts": [
"constants.ts",
"data/golems/index.ts",
"data/golems/types.ts",
"data/golems/utils.ts",
"stores/golem-combat-helpers.ts",
"types.ts"