fix: resolve enchanting spec vs code discrepancies (issue #324)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- D2: Move spell_iceShard to basic-spells.ts at cost 75 (canonical), remove duplicate from frost-spells.ts - D7: disenchantEquipment now adds 'Ready for Enchantment' tag and resets rarity to 'common' - D8: disenchantEquipment now credits recovered mana to raw mana pool - D14: Wire enchantPower stat from discipline effects into efficiencyBonus via new getEnchantingEfficiencyBonus() helper - D3: Fix spec file reference from crafting-attunements.ts to data/attunements.ts - D1/D6: Add missing metalSpellFocus to spec capacity table
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@@ -9,6 +9,7 @@ import { useManaStore } from './manaStore';
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import { useCombatStore } from './combatStore';
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import { useUIStore } from './uiStore';
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import { getEnchantingEfficiencyBonus } from '../effects/discipline-effects';
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import * as ApplicationActions from '../crafting-actions/application-actions';
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import * as PreparationActions from '../crafting-actions/preparation-actions';
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import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
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@@ -36,6 +37,7 @@ export const useCraftingStore = create<CraftingStore>()(
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// Enchantment design actions
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startDesigningEnchantment: (name, equipmentTypeId, effects) => {
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const state = get(); // crafting state
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const efficiencyBonus = getEnchantingEfficiencyBonus();
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const validation = CraftingDesign.validateDesignEffects(effects, equipmentTypeId, 0, state.unlockedEffects);
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if (!validation.valid) return false;
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@@ -43,7 +45,7 @@ export const useCraftingStore = create<CraftingStore>()(
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const equipType = CraftingUtils.getEquipmentType(equipmentTypeId);
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if (!equipType) return false;
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const totalCapacityCost = CraftingDesign.calculateDesignCapacityCost(effects, 0);
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const totalCapacityCost = CraftingDesign.calculateDesignCapacityCost(effects, efficiencyBonus);
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if (totalCapacityCost > equipType.baseCapacity) return false;
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