fix: clone nested element objects in discipline-slice processTick to avoid bypassing Zustand reactivity
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
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@@ -1,8 +1,8 @@
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# Circular Dependencies
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Generated: 2026-05-19T10:06:50.403Z
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Generated: 2026-05-19T10:35:03.017Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 121 files (1.3s) (28 warnings)
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1. Processed 121 files (1.2s) (4 warnings)
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2. 1) data/equipment/index.ts > data/equipment/utils.ts
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3. 2) data/golems/index.ts > data/golems/utils.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-19T10:06:48.891Z",
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"generated": "2026-05-19T10:35:01.630Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -101,8 +101,11 @@ export const useDisciplineStore = create<DisciplineStore>()(
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if (def.manaType === 'raw') {
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rawMana -= drain;
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} else {
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elements[def.manaType].current -= drain;
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} else if (elements[def.manaType]) {
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elements[def.manaType] = {
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...elements[def.manaType],
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current: elements[def.manaType].current - drain,
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};
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}
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newDisciplines[id] = { ...disc, xp: disc.xp + 1 };
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