fix: lootInventory, prestige, golemancy, attunementStore export, debug components
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@@ -11,16 +11,16 @@ import { CRAFTING_RECIPES, canCraftRecipe } from '@/lib/game/data/crafting-recip
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import { LOOT_DROPS, RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
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import { fmt } from '@/lib/game/stores';
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import { useGameStore } from '@/lib/game/stores';
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import { useGameStore, useCraftingStore } from '@/lib/game/stores';
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export function EquipmentCrafter() {
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const lootInventory = useGameStore((s) => s.lootInventory);
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const lootInventory = useCraftingStore((s) => s.lootInventory);
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const equipmentCraftingProgress = useGameStore((s) => s.equipmentCraftingProgress);
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const rawMana = useGameStore((s) => s.rawMana);
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const currentAction = useGameStore((s) => s.currentAction);
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const startCraftingEquipment = useGameStore((s) => s.startCraftingEquipment);
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const cancelEquipmentCrafting = useGameStore((s) => s.cancelEquipmentCrafting);
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const deleteMaterial = useGameStore((s) => s.deleteMaterial);
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const deleteMaterial = useCraftingStore((s) => s.deleteMaterial);
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return (
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
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