fix: lootInventory, prestige, golemancy, attunementStore export, debug components
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@@ -10,7 +10,7 @@ import {
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RotateCcw, AlertTriangle, Zap, Clock, Settings, Eye,
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} from 'lucide-react';
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import { useDebug } from '@/lib/game/debug-context';
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import { useGameStore, useManaStore } from '@/lib/game/stores';
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import { useGameStore, useManaStore, useUIStore, useCombatStore } from '@/lib/game/stores';
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import { computeMaxMana } from '@/lib/game/stores';
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export function GameStateDebug() {
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@@ -24,14 +24,14 @@ export function GameStateDebug() {
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const gatherMana = useGameStore((s) => s.gatherMana);
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const day = useGameStore((s) => s.day);
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const hour = useGameStore((s) => s.hour);
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const paused = useGameStore((s) => s.paused);
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const togglePause = useGameStore((s) => s.togglePause);
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const paused = useUIStore((s) => s.paused);
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const togglePause = useUIStore((s) => s.togglePause);
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// Get actions from stores
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const resetGame = useGameStore((s) => s.resetGame);
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const setTime = useGameStore((s) => s.debugSetTime);
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const setFloor = useGameStore((s) => s.debugSetFloor);
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const resetHP = useGameStore((s) => s.resetFloorHP);
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const setTime = useCombatStore((s) => s.debugSetTime);
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const setFloor = useCombatStore((s) => s.debugSetFloor);
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const resetHP = useCombatStore((s) => s.resetFloorHP);
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const handleReset = () => {
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if (confirmReset) {
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