fix: lootInventory, prestige, golemancy, attunementStore export, debug components
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This commit is contained in:
Refactoring Agent
2026-05-05 15:00:22 +02:00
parent f0532c1673
commit ed616738fd
10 changed files with 171 additions and 68 deletions
+6 -6
View File
@@ -10,7 +10,7 @@ import {
RotateCcw, AlertTriangle, Zap, Clock, Settings, Eye,
} from 'lucide-react';
import { useDebug } from '@/lib/game/debug-context';
import { useGameStore, useManaStore } from '@/lib/game/stores';
import { useGameStore, useManaStore, useUIStore, useCombatStore } from '@/lib/game/stores';
import { computeMaxMana } from '@/lib/game/stores';
export function GameStateDebug() {
@@ -24,14 +24,14 @@ export function GameStateDebug() {
const gatherMana = useGameStore((s) => s.gatherMana);
const day = useGameStore((s) => s.day);
const hour = useGameStore((s) => s.hour);
const paused = useGameStore((s) => s.paused);
const togglePause = useGameStore((s) => s.togglePause);
const paused = useUIStore((s) => s.paused);
const togglePause = useUIStore((s) => s.togglePause);
// Get actions from stores
const resetGame = useGameStore((s) => s.resetGame);
const setTime = useGameStore((s) => s.debugSetTime);
const setFloor = useGameStore((s) => s.debugSetFloor);
const resetHP = useGameStore((s) => s.resetFloorHP);
const setTime = useCombatStore((s) => s.debugSetTime);
const setFloor = useCombatStore((s) => s.debugSetFloor);
const resetHP = useCombatStore((s) => s.resetFloorHP);
const handleReset = () => {
if (confirmReset) {