fix: lootInventory, prestige, golemancy, attunementStore export, debug components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
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@@ -7,6 +7,7 @@ import { SPELLS_DEF, GUARDIANS, HOURS_PER_TICK } from '../constants';
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import type { GameAction, SpellState } from '../types';
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import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
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import { usePrestigeStore } from './prestigeStore';
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import { useGameStore } from './gameStore';
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export interface CombatState {
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// Floor state
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@@ -56,6 +57,11 @@ export interface CombatState {
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// Reset
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resetCombat: (startFloor: number, spellsToKeep?: string[]) => void;
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// Debug helpers
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debugSetFloor: (floor: number) => void;
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resetFloorHP: () => void;
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debugSetTime: (day: number, hour: number) => void;
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}
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export const useCombatStore = create<CombatState>()(
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@@ -244,6 +250,25 @@ export const useCombatStore = create<CombatState>()(
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spells: startSpells,
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});
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},
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// Debug helpers
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debugSetFloor: (floor: number) => {
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set({
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currentFloor: floor,
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floorHP: getFloorMaxHP(floor),
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floorMaxHP: getFloorMaxHP(floor),
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});
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},
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resetFloorHP: () => {
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set((state) => ({
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floorHP: state.floorMaxHP,
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}));
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},
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debugSetTime: (day: number, hour: number) => {
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useGameStore.setState({ day, hour });
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},
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}),
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{
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name: 'mana-loop-combat',
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@@ -37,6 +37,11 @@ export interface CraftingState {
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equipmentInstances: Record<string, EquipmentInstance>;
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// Equipped instances (slot -> instanceId or null)
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equippedInstances: Record<string, string | null>;
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// Loot inventory
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lootInventory: {
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materials: Record<string, number>;
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blueprints: string[];
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};
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}
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export interface CraftingActions {
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@@ -68,6 +73,10 @@ export interface CraftingActions {
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// Enchantment preparation actions
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startPreparing: (equipmentInstanceId: string) => boolean;
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cancelPreparation: () => void;
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// Loot inventory actions
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deleteMaterial: (materialId: string, amount: number) => void;
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deleteEquipmentInstance: (instanceId: string) => void;
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}
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export type CraftingStore = CraftingState & CraftingActions;
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@@ -85,6 +94,10 @@ export const useCraftingStore = create<CraftingStore>()(
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unlockedEffects: [],
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equipmentInstances: {},
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equippedInstances: {},
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lootInventory: {
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materials: {},
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blueprints: [],
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},
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// Actions
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setDesignProgress: (progress) => set({ designProgress: progress }),
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@@ -221,6 +234,47 @@ export const useCraftingStore = create<CraftingStore>()(
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PreparationActions.cancelPreparation(set);
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useGameStore.setState({ currentAction: 'meditate' });
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},
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// Loot inventory actions
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deleteMaterial: (materialId: string, amount: number) => {
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set((state) => {
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const newMaterials = { ...state.lootInventory.materials };
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const currentAmount = newMaterials[materialId] || 0;
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const newAmount = Math.max(0, currentAmount - amount);
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if (newAmount <= 0) {
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delete newMaterials[materialId];
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} else {
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newMaterials[materialId] = newAmount;
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}
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return {
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lootInventory: {
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...state.lootInventory,
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materials: newMaterials,
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},
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};
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});
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},
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deleteEquipmentInstance: (instanceId: string) => {
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set((state) => {
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let newEquipped = { ...state.equippedInstances };
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for (const [slot, id] of Object.entries(newEquipped)) {
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if (id === instanceId) {
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newEquipped[slot as any] = null;
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}
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}
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const newInstances = { ...state.equipmentInstances };
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delete newInstances[instanceId];
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return {
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equippedInstances: newEquipped,
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equipmentInstances: newInstances,
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};
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});
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},
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}),
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{
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name: 'mana-loop-crafting',
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@@ -234,6 +288,7 @@ export const useCraftingStore = create<CraftingStore>()(
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unlockedEffects: state.unlockedEffects,
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equipmentInstances: state.equipmentInstances,
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equippedInstances: state.equippedInstances,
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lootInventory: state.lootInventory,
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}),
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}
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)
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@@ -26,6 +26,12 @@ export interface PrestigeState {
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// Guardian pacts
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defeatedGuardians: number[];
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signedPacts: number[];
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signedPactDetails: Record<number, {
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floor: number;
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guardianId: string;
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signedAt: { day: number; hour: number };
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skillLevels: Record<string, number>;
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}>;
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pactRitualFloor: number | null;
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pactRitualProgress: number;
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@@ -73,6 +79,12 @@ const initialState = {
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memories: [] as Memory[],
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defeatedGuardians: [] as number[],
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signedPacts: [] as number[],
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signedPactDetails: {} as Record<number, {
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floor: number;
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guardianId: string;
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signedAt: { day: number; hour: number };
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skillLevels: Record<string, number>;
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}>,
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pactRitualFloor: null as number | null,
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pactRitualProgress: 0,
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};
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@@ -249,6 +261,19 @@ export const usePrestigeStore = create<PrestigeState>()(
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resetPrestige: () => {
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set(initialState);
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},
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// Debug helpers
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debugSetSignedPacts: (pacts: number[]) => {
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set({ signedPacts: pacts });
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},
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debugSetPactDetails: (details: Record<number, {
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floor: number;
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guardianId: string;
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signedAt: { day: number; hour: number };
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skillLevels: Record<string, number>;
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}>) => {
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set({ signedPactDetails: details });
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},
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}),
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{
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name: 'mana-loop-prestige',
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