fix: lootInventory, prestige, golemancy, attunementStore export, debug components
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This commit is contained in:
Refactoring Agent
2026-05-05 15:00:22 +02:00
parent f0532c1673
commit ed616738fd
10 changed files with 171 additions and 68 deletions
+55
View File
@@ -37,6 +37,11 @@ export interface CraftingState {
equipmentInstances: Record<string, EquipmentInstance>;
// Equipped instances (slot -> instanceId or null)
equippedInstances: Record<string, string | null>;
// Loot inventory
lootInventory: {
materials: Record<string, number>;
blueprints: string[];
};
}
export interface CraftingActions {
@@ -68,6 +73,10 @@ export interface CraftingActions {
// Enchantment preparation actions
startPreparing: (equipmentInstanceId: string) => boolean;
cancelPreparation: () => void;
// Loot inventory actions
deleteMaterial: (materialId: string, amount: number) => void;
deleteEquipmentInstance: (instanceId: string) => void;
}
export type CraftingStore = CraftingState & CraftingActions;
@@ -85,6 +94,10 @@ export const useCraftingStore = create<CraftingStore>()(
unlockedEffects: [],
equipmentInstances: {},
equippedInstances: {},
lootInventory: {
materials: {},
blueprints: [],
},
// Actions
setDesignProgress: (progress) => set({ designProgress: progress }),
@@ -221,6 +234,47 @@ export const useCraftingStore = create<CraftingStore>()(
PreparationActions.cancelPreparation(set);
useGameStore.setState({ currentAction: 'meditate' });
},
// Loot inventory actions
deleteMaterial: (materialId: string, amount: number) => {
set((state) => {
const newMaterials = { ...state.lootInventory.materials };
const currentAmount = newMaterials[materialId] || 0;
const newAmount = Math.max(0, currentAmount - amount);
if (newAmount <= 0) {
delete newMaterials[materialId];
} else {
newMaterials[materialId] = newAmount;
}
return {
lootInventory: {
...state.lootInventory,
materials: newMaterials,
},
};
});
},
deleteEquipmentInstance: (instanceId: string) => {
set((state) => {
let newEquipped = { ...state.equippedInstances };
for (const [slot, id] of Object.entries(newEquipped)) {
if (id === instanceId) {
newEquipped[slot as any] = null;
}
}
const newInstances = { ...state.equipmentInstances };
delete newInstances[instanceId];
return {
equippedInstances: newEquipped,
equipmentInstances: newInstances,
};
});
},
}),
{
name: 'mana-loop-crafting',
@@ -234,6 +288,7 @@ export const useCraftingStore = create<CraftingStore>()(
unlockedEffects: state.unlockedEffects,
equipmentInstances: state.equipmentInstances,
equippedInstances: state.equippedInstances,
lootInventory: state.lootInventory,
}),
}
)