Phase 4: Combat special effects
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@@ -44,4 +44,34 @@ export const SPECIAL_EFFECTS: Record<string, EnchantmentEffectDef> = {
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allowedEquipmentCategories: CASTER_AND_HANDS,
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effect: { type: 'special', specialId: 'overpower' }
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},
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first_strike: {
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id: 'first_strike',
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name: 'First Strike',
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description: '+15% damage on first attack each floor',
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category: 'special',
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baseCapacityCost: 45,
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maxStacks: 1,
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allowedEquipmentCategories: CASTER_AND_HANDS,
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effect: { type: 'special', specialId: 'firstStrike' }
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},
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combo_master: {
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id: 'combo_master',
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name: 'Combo Master',
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description: 'Every 5th attack deals 3x damage',
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category: 'special',
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baseCapacityCost: 65,
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maxStacks: 1,
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allowedEquipmentCategories: CASTER_AND_HANDS,
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effect: { type: 'special', specialId: 'comboMaster' }
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},
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adrenaline_rush: {
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id: 'adrenaline_rush',
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name: 'Adrenaline Rush',
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description: 'Defeating enemy restores 5% mana',
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category: 'special',
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baseCapacityCost: 50,
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maxStacks: 1,
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allowedEquipmentCategories: CASTER_AND_HANDS,
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effect: { type: 'special', specialId: 'adrenalineRush' }
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},
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};
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