feat: implement non-combat room gameplay (Library, Recovery, Treasure, Puzzle)
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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Generated: 2026-06-04T16:12:56.097Z
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Generated: 2026-06-04T16:54:47.153Z
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-04T16:12:54.221Z",
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"generated": "2026-06-04T16:54:45.269Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -554,7 +554,6 @@
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"stores/golem-combat-actions.ts",
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"stores/manaStore.ts",
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"stores/prestigeStore.ts",
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"types.ts",
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"utils/spire-utils.ts"
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],
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"stores/combat-state.types.ts": [
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@@ -568,8 +567,8 @@
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"types.ts",
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"utils/activity-log.ts",
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"utils/index.ts",
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"utils/room-utils.ts",
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"utils/safe-persist.ts"
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"utils/safe-persist.ts",
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"utils/spire-utils.ts"
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],
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"stores/crafting-equipment-tick.ts": [
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"constants.ts",
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@@ -375,6 +375,7 @@ Mana-Loop/
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│ │ │ │ ├── golem-combat-actions.ts
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│ │ │ │ ├── index.ts
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│ │ │ │ ├── manaStore.ts
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│ │ │ │ ├── non-combat-room-actions.ts
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│ │ │ │ ├── prestigeStore.ts
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│ │ │ │ ├── tick-pipeline.ts
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│ │ │ │ └── uiStore.ts
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