refactor: tick pipeline pattern — read all → compute all → write all (issue #103)
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- New tick-pipeline.ts: TickContext/TickWrites types + buildTickContext/applyTickWrites orchestrator
- gameStore.ts tick(): refactored to 3-phase pipeline (read snapshot → compute updates → batch writes)
- combat-actions.ts: accept signedPacts as parameter instead of usePrestigeStore.getState() in combat loop
- combatStore.ts/combat-state.types.ts: updated processCombatTick signature for signedPacts passthrough
- craftingStore.ts: removed tempState = { ...get(), rawMana } as any anti-pattern
- preparation-actions.ts: accept rawMana as explicit parameter instead of GameState bag
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@@ -312,6 +312,7 @@ Mana-Loop/
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│ │ │ ├── index.ts
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│ │ │ ├── manaStore.ts
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│ │ │ ├── prestigeStore.ts
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│ │ │ ├── tick-pipeline.ts
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│ │ │ └── uiStore.ts
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│ │ ├── types/
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│ │ │ ├── attunements.ts
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