refactor: tick pipeline pattern — read all → compute all → write all (issue #103)
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- New tick-pipeline.ts: TickContext/TickWrites types + buildTickContext/applyTickWrites orchestrator
- gameStore.ts tick(): refactored to 3-phase pipeline (read snapshot → compute updates → batch writes)
- combat-actions.ts: accept signedPacts as parameter instead of usePrestigeStore.getState() in combat loop
- combatStore.ts/combat-state.types.ts: updated processCombatTick signature for signedPacts passthrough
- craftingStore.ts: removed tempState = { ...get(), rawMana } as any anti-pattern
- preparation-actions.ts: accept rawMana as explicit parameter instead of GameState bag
This commit is contained in:
2026-05-20 19:48:40 +02:00
parent ce084a61a3
commit ee893e8973
10 changed files with 317 additions and 109 deletions
+2
View File
@@ -223,6 +223,7 @@ export const useCombatStore = create<CombatState>()(
attackSpeedMult: number,
onFloorCleared: (floor: number, wasGuardian: boolean) => void,
onDamageDealt: (damage: number) => { rawMana: number; elements: Record<string, { current: number; max: number; unlocked: boolean }> },
signedPacts: number[],
) => {
return processCombatTick(
get,
@@ -233,6 +234,7 @@ export const useCombatStore = create<CombatState>()(
attackSpeedMult,
onFloorCleared,
onDamageDealt,
signedPacts,
);
},