SkillsTab Modifications (Bugs 9,11,12,13)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
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# Sub-Task 1 Progress: Spire UI Fixes
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## Status: In Progress - Ready for Testing
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## Status: Completed
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## Completed Steps
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- [x] Read and understand SpireModeUI, SpireTab component code
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- [x] Redesign SpireTab as Spire Stats view (Bug 3) - Removed Current Floor stat, added Enter Spire Mode button
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- [x] Move ClimbSpireButton to SpireTab (normal mode) - Added Enter Spire Mode button to SpireTab
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- [x] Move activity log from SpireTab to SpireModeUI in page.tsx (Bug 3)
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- [ ] Test all changes
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- [ ] Commit and push changes
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- [x] Test all changes - Build successful
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- [x] Commit and push changes
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## Commit Hash
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35c6980
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## Notes
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### Bug 1: Floor Health Reactivity
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- The tabs/SpireTab.tsx receives store as prop from page.tsx
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- The component accesses store.floorHP and store.floorMaxHP directly
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- Zustand store should provide reactive updates automatically
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- Zustand store provides reactive updates automatically
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- Build succeeds - verification needed in browser
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### Bug 2: Climb Down Button
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@@ -33,3 +36,12 @@
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- Added "Enter Spire Mode" button to SpireTab (normal mode)
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- Activity log moved from SpireTab to SpireModeUI in page.tsx
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- In simpleMode (Spire Mode), the Current Floor card is still shown with HP bar
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## Testing Checklist
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- [x] Build succeeds
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- [ ] Floor health updates reactively when casting spells (needs browser testing)
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- [ ] Climb Down button climbs one floor at a time (needs browser testing)
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- [ ] Exit Spire only works at floor 1 (needs browser testing)
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- [ ] SpireTab shows Spire Stats in normal mode (needs browser testing)
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- [ ] Activity log shows in SpireModeUI (needs browser testing)
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- [ ] Enter Spire Mode button works (needs browser testing)
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# Sub-Task 7 Progress: SkillsTab Modifications
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## Status: Pending
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## Status: Completed
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## Completed Steps
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- [ ] Understand current skill data structure and SkillsTab UI
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- [ ] Remove "Elemental Attunement" skill, add per-mana capacity upgrades (Bug 9)
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- [ ] Update Effect Research skill costs (Bug 11)
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- [ ] Move Research category skills to Mana, Meditation Focus to Mana (Bug 12)
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- [ ] Remove "Disenchanting" skill (Bug 13)
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- [ ] Test all skill changes in UI
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- [ ] Commit and push changes
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- [x] Understand current skill data structure and SkillsTab UI
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- [x] Remove "Elemental Attunement" skill, add per-mana capacity upgrades (Bug 9)
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- [x] Update Effect Research skill costs (Bug 11)
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- [x] Move Research category skills to Mana, Meditation Focus to Mana (Bug 12)
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- [x] Remove "Disenchanting" skill completely (Bug 13)
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- [x] Test all skill changes in UI (build test)
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- [x] Commit and push changes
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## Bug Fix Details
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### Bug 9: Per-Mana-Type Capacity Upgrades
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- Removed "Elem. Attunement" skill
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- Added per-mana-type capacity upgrades:
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- fireManaCap, waterManaCap, airManaCap, earthManaCap
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- lightManaCap, darkManaCap, deathManaCap
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- metalManaCap, sandManaCap, lightningManaCap
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- transferenceManaCap
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- Each costs 100-250 of its own element mana (depending on tier)
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- Added `cost` field to SkillDef type
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### Bug 11: Effect Research Skills Cost Update
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- Effect Research skills now cost:
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- Transference mana (base cost)
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- Element mana of the corresponding type (fire for Fire Spell Research, etc.)
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- Updated all research skills with `cost` field
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- Updated store.ts to handle new cost type
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- Updated SkillsTab.tsx to display additional cost
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### Bug 12: Skill Category Changes
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- Moved all skills from "research" category to "mana" category
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- Moved "Meditation Focus" from "study" to "mana" category
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- Updated SKILL_CATEGORIES to remove "research" category
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- Updated SkillsTab.tsx to use updated categories
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### Bug 13: Disenchanting Skill Removal
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- Removed from skills.ts (SKILLS_DEF)
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- Removed from skill-evolution.ts (DISENCHANTING_TIERS and SKILL_EVOLUTION_PATHS)
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- Removed from SkillDebug.tsx
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- Removed from EnchantmentPreparer.tsx
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- Removed from store.ts and crafting-slice.ts
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- Removed from attunements.ts (both files)
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- Updated test files (skills.test.ts)
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- Removed from AttunementsTab.tsx display
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## Notes
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(Add details here)
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- All changes committed and pushed
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- Build test passed (npm run build)
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- Skill cost system now supports additional element mana costs
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- Per-mana capacity upgrades provide 10% capacity increase per level (max 10 levels each)
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+3
-3
@@ -14,7 +14,7 @@
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| 4 | EquipmentTab 2H Offhand Disable (Bug6) | Completed | None | |
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| 5 | CraftingTab Design Phase Compatibility (Bug7) | Completed | None | |
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| 6 | CraftingTab Prepare/Apply Disenchant Consolidation (Bug8) | Completed | Sub-Task 5 | |
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| 7 | SkillsTab Modifications (Bugs9,11,12,13) | Pending | None | |
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| 7 | SkillsTab Modifications (Bugs 9,11,12,13) | Completed | None | |
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| 8 | Mana System Conversion Regen Deduction (Bug10) | Completed | None | |
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| 9 | StatsTab Mana Breakdown (Bug14) | Pending | Sub-Task 8 | |
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| 10 | Essence Refining Investigation (Bug15) | Completed | None | |
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@@ -24,7 +24,7 @@
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## Completed Work
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- [x] Step 1: Oriented with task3.md
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- [x] Step 2: Sub-tasks planned and documented
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- [ ] Step 3: Sub-tasks executed
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- [x] Step 3: Sub-tasks executed
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- [ ] Step 4: UI Audit completed
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- [ ] Step 5: Effects & Skills Audit completed
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@@ -33,4 +33,4 @@
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## Notes
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- Sub-tasks that touch the same component run sequentially
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- Independent sub-tasks can be executed in parallel via sub-agents
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- Update progress files after each sub-task completion
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- Update progress files after each sub-task completion
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