refactor: extract components from SkillsTab.tsx to reduce below 400 lines
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m10s
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@@ -1,10 +1,10 @@
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// ─── Skills Tab ────────────────────────────
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// ─── Skills Tab ───────────────────────────────────────────────────
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// SkillsTab - Displays all skills organized by category
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// Refactored: uses SkillRow component for per-skill rendering (reduced from 469 lines)
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// Refactored: extracted components for better modularity (reduced from 400 lines)
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'use client';
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import { useState } from 'react';
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import { useState, useCallback } from 'react';
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import {
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SKILLS_DEF,
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SKILL_CATEGORIES,
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@@ -20,7 +20,7 @@ import {
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { getAvailableSkillCategories } from '@/lib/game/data/attunements';
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import { fmt, fmtDec } from '@/lib/game/store';
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import type { SkillUpgradeChoice, GameStore } from '@/lib/game/types';
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import type { SkillUpgradeChoice } from '@/lib/game/types';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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@@ -38,43 +38,13 @@ import { ELEMENTS } from '@/lib/game/constants';
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import { ChevronDown, ChevronRight } from 'lucide-react';
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import { SkillRow } from './SkillRow';
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import { useSkillUpgradeSelection } from '@/lib/game/hooks/useSkillUpgradeSelection';
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import { CategorySkillsList } from './CategorySkillsList';
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import type { GameStore } from '@/lib/game/store';
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export interface SkillsTabProps {
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store: GameStore;
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}
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// Check if skill has milestone available
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function hasMilestoneUpgrade(
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skillId: string,
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level: number,
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skillTiers: Record<string, number>,
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skillUpgrades: Record<string, string[]>
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): { milestone: 5 | 10; hasUpgrades: boolean; selectedCount: number } | null {
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const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
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const path = SKILL_EVOLUTION_PATHS[baseSkillId];
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if (!path) return null;
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// Check level 5 milestone
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if (level >= 5) {
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const upgrades5 = getUpgradesForSkillAtMilestone(skillId, 5, skillTiers);
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const selected5 = (skillUpgrades[skillId] || []).filter((id) => id.includes('_l5'));
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if (upgrades5.length > 0 && selected5.length < 2) {
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return { milestone: 5, hasUpgrades: true, selectedCount: selected5.length };
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}
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}
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// Check level 10 milestone
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if (level >= 10) {
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const upgrades10 = getUpgradesForSkillAtMilestone(skillId, 10, skillTiers);
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const selected10 = (skillUpgrades[skillId] || []).filter((id) => id.includes('_l10'));
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if (upgrades10.length > 0 && selected10.length < 2) {
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return { milestone: 10, hasUpgrades: true, selectedCount: selected10.length };
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}
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}
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return null;
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}
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export function SkillsTab({ store }: SkillsTabProps) {
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const showToast = useGameToast();
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const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
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@@ -86,7 +56,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
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} | null>(null);
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const studySpeedMult = getStudySpeedMultiplier(store.skills);
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const upgradeEffects = getUnifiedEffects(store);
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const upgradeEffects = getUnifiedEffects(store as any);
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// Upgrade selection hook
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const {
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@@ -135,6 +105,14 @@ export function SkillsTab({ store }: SkillsTabProps) {
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hookHandleCancel(() => setUpgradeDialogSkill(null));
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};
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// Wrapper for upgrade toggle that matches UpgradeDialog's onToggle signature
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const handleUpgradeToggle = useCallback(
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(upgradeId: string) => {
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toggleUpgrade(upgradeId, available, alreadySelected);
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},
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[toggleUpgrade, available, alreadySelected]
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);
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// Handle study start with toast
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const handleStartStudying = (skillId: string) => {
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const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
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@@ -173,6 +151,9 @@ export function SkillsTab({ store }: SkillsTabProps) {
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}
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};
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// Get available skill categories based on attunements
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const availableCategories = getAvailableSkillCategories(store.attunements || {});
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return (
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<div className="space-y-4">
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{/* Upgrade Selection Dialog */}
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@@ -183,7 +164,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
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pendingSelections={pendingSelections.length > 0 ? pendingSelections : alreadySelected}
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available={available}
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alreadySelected={alreadySelected}
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onToggle={toggleUpgrade}
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onToggle={handleUpgradeToggle}
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onConfirm={handleConfirm}
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onCancel={handleCancel}
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onOpenChange={(open) => {
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@@ -221,179 +202,31 @@ export function SkillsTab({ store }: SkillsTabProps) {
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</Card>
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)}
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{/* Get available skill categories based on attunements */}
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{(() => {
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const availableCategories = getAvailableSkillCategories(store.attunements || {});
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return SKILL_CATEGORIES.filter((cat) => availableCategories.includes(cat.id)).map((cat) => {
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const skillsInCat = Object.entries(SKILLS_DEF).filter(([, def]) => def.cat === cat.id);
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if (skillsInCat.length === 0) return null;
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const isCollapsed = collapsedCategories.has(cat.id);
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return (
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<Card key={cat.id} className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2 cursor-pointer" onClick={() => toggleCategory(cat.id)}>
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<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center justify-between">
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<span>
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{cat.icon} {cat.name}
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</span>
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<div className="flex items-center gap-2">
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<Badge variant="outline" className="text-xs">
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{skillsInCat.length} skills
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</Badge>
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{isCollapsed ? <ChevronRight className="w-4 h-4" /> : <ChevronDown className="w-4 h-4" />}
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</div>
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</CardTitle>
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</CardHeader>
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{!isCollapsed && (
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<CardContent>
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<div className="space-y-2">
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{skillsInCat.map(([id, def]) => {
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// GATE MANA CAPACITY SKILLS BY UNLOCKED ELEMENT
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if (def.cost?.type === 'element') {
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const element = store.elements[def.cost.element];
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if (!element?.unlocked) {
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return null; // Don't render this skill
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}
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}
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// Get tier info
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const currentTier = store.skillTiers?.[id] || 1;
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const tieredSkillId = currentTier > 1 ? `${id}_t${currentTier}` : id;
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const tierMultiplier = getTierMultiplier(tieredSkillId);
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// Get the actual level from the tiered skill
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const level = store.skills[tieredSkillId] || store.skills[id] || 0;
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const maxed = level >= def.max;
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// Check if studying this skill
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const isStudying =
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(store.currentStudyTarget?.id === id || store.currentStudyTarget?.id === tieredSkillId) &&
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store.currentStudyTarget?.type === 'skill';
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// Get tier name for display
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const tierDef = SKILL_EVOLUTION_PATHS[id]?.tiers.find((t) => t.tier === currentTier);
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const skillDisplayName = tierDef?.name || def.name;
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// Check prerequisites
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let prereqMet = true;
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if (def.req) {
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for (const [r, rl] of Object.entries(def.req)) {
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if ((store.skills[r] || 0) < rl) {
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prereqMet = false;
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break;
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}
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}
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}
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// Apply skill modifiers
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const costMult = getStudyCostMultiplier(store.skills);
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const speedMult = getStudySpeedMultiplier(store.skills);
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const studyEffects = getUnifiedEffects(store);
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const effectiveSpeedMult = speedMult * studyEffects.studySpeedMultiplier;
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// Study time scales with tier
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const tierStudyTime = def.studyTime * currentTier;
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const effectiveStudyTime = tierStudyTime / effectiveSpeedMult;
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// Cost scales with tier
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const baseCost = def.base * (level + 1) * currentTier;
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const cost = Math.floor(baseCost * costMult);
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// Additional cost (element mana)
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const additionalCost = def.cost;
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// Can start studying?
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let canStudy = !maxed && prereqMet && store.rawMana >= cost && !isStudying;
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// Check additional cost (element mana)
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if (def.cost && def.cost.type === 'element') {
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const element = store.elements[def.cost.element];
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if (!element || element.current < def.cost.amount) {
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canStudy = false;
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}
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}
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// Check for milestone upgrades
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const milestoneInfo = hasMilestoneUpgrade(
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tieredSkillId,
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level,
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store.skillTiers || {},
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store.skillUpgrades
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);
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// Check for tier up
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const nextTierSkill = getNextTierSkill(tieredSkillId);
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const canTierUp = maxed && nextTierSkill;
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// Get selected upgrades
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const selectedUpgrades = store.skillUpgrades[tieredSkillId] || [];
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const selectedL5 = selectedUpgrades.filter((u) => u.includes('_l5'));
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const selectedL10 = selectedUpgrades.filter((u) => u.includes('_l10'));
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// Check if insufficient mana for toast
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const hasInsufficientMana = !isStudying && !maxed && store.rawMana < cost;
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// Check for parallel study eligibility
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const isParallelStudy =
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store.parallelStudyTarget?.id === tieredSkillId &&
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store.parallelStudyTarget?.type === 'skill';
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const canParallelStudy =
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hasSpecial(studyEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
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store.currentStudyTarget &&
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store.currentStudyTarget.id !== tieredSkillId &&
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!isStudying;
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return (
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<SkillRow
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key={id}
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skillId={tieredSkillId}
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def={def}
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level={level}
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maxed={maxed}
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isStudying={isStudying}
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tierMultiplier={tierMultiplier}
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skillDisplayName={skillDisplayName}
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selectedUpgrades={selectedUpgrades}
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selectedL5={selectedL5}
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selectedL10={selectedL10}
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prereqMet={prereqMet}
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canStudy={canStudy}
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isParallelStudy={isParallelStudy}
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canParallelStudy={canParallelStudy}
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canTierUp={canTierUp}
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hasInsufficientMana={hasInsufficientMana}
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currentStudyTarget={store.currentStudyTarget}
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milestoneInfo={milestoneInfo}
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upgradeEffects={upgradeEffects}
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cost={cost}
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additionalCost={additionalCost}
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effectiveStudyTime={effectiveStudyTime}
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costMult={costMult}
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speedMult={speedMult}
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onStudy={handleStartStudying}
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onParallelStudy={handleParallelStudy}
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onCancelStudy={() => {
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if (store.currentStudyTarget?.id === tieredSkillId) {
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handleCancelStudy();
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}
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}}
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onUpgradeDialogOpen={(skillId, milestone) => {
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setUpgradeDialogSkill(skillId);
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setUpgradeDialogMilestone(milestone);
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setPendingSelections([]);
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}}
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onTierUp={(skillId) => store.tierUpSkill(skillId)}
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/>
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);
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})}
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</div>
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</CardContent>
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)}
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</Card>
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);
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});
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})()}
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{/* Skill Categories */}
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{SKILL_CATEGORIES.filter((cat) => availableCategories.includes(cat.id)).map((cat) => (
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<CategorySkillsList
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key={cat.id}
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category={cat}
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availableCategories={availableCategories}
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isCollapsed={collapsedCategories.has(cat.id)}
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onToggleCategory={toggleCategory}
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store={store}
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studySpeedMult={studySpeedMult}
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upgradeEffects={upgradeEffects}
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currentStudyTarget={store.currentStudyTarget}
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onStartStudying={handleStartStudying}
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onParallelStudy={handleParallelStudy}
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onCancelStudy={handleCancelStudy}
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onOpenUpgradeDialog={(skillId, milestone) => {
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setUpgradeDialogSkill(skillId);
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setUpgradeDialogMilestone(milestone);
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setPendingSelections([]);
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}}
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onTierUp={(skillId) => store.tierUpSkill(skillId)}
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pendingSelections={pendingSelections}
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setPendingSelections={setPendingSelections}
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/>
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))}
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</div>
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);
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}
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