diff --git a/dev-log.notes b/dev-log.notes deleted file mode 100755 index ef9f3cb..0000000 --- a/dev-log.notes +++ /dev/null @@ -1,31 +0,0 @@ - -## Crafting and Equipment System - Implementation Notes - -### Date: $(date) - -### Completed Tasks: -1. ✅ Fixed CraftingTab icon imports (Ring → Circle, HandMetal → Hand) -2. ✅ Removed combat skill evolution paths from skill-evolution.ts: - - Removed COMBAT_TRAIN_TIER1_UPGRADES_L5 upgrade definitions - - Removed COMBAT_TRAIN_TIER1_UPGRADES_L10 upgrade definitions - - Removed combatTrain evolution path (all 5 tiers) - -### System Architecture: -- **Equipment System**: 8 slots (mainHand, offHand, head, body, hands, feet, accessory1, accessory2) -- **Equipment Types**: Different categories (caster, shield, catalyst, head, body, hands, feet, accessory) -- **Capacity System**: Each equipment has base capacity, effects cost capacity -- **Enchantment Effects**: 7 categories (spell, mana, combat, elemental, defense, utility, special) -- **Starting Equipment**: Basic Staff (with Mana Bolt), Civilian Shirt/Gloves/Shoes - -### Key Files: -- `/src/lib/game/data/equipment.ts` - Equipment types and capacity system -- `/src/lib/game/data/enchantment-effects.ts` - Enchantment effect catalogue -- `/src/lib/game/store/craftingSlice.ts` - Crafting store slice -- `/src/components/game/tabs/CraftingTab.tsx` - Crafting UI component -- `/src/lib/game/skill-evolution.ts` - Skill evolution paths (combat skills removed) - -### Remaining Tasks: -- Update SpellsTab to work with equipment-granted spells -- Add evolution paths for crafting skills (optional) -- Add tests for new crafting system -