fix: prevent non-combat room repeated rewards during descent (Issue #382)
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- Wrap library XP grant in progress < required guard so completed rooms don't grant XP every tick - Add early return in treasure room tick when progress >= required to skip loot processing - Initialize non-combat rooms (library, treasure, recovery) during descent in onEnterRoomDescend - Add regression test file: non-combat-room-reward-guards.test.ts (8 tests)
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-12T10:30:18.304Z
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Generated: 2026-06-12T10:39:16.751Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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