fix: prevent non-combat room repeated rewards during descent (Issue #382)
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- Wrap library XP grant in progress < required guard so completed rooms don't grant XP every tick - Add early return in treasure room tick when progress >= required to skip loot processing - Initialize non-combat rooms (library, treasure, recovery) during descent in onEnterRoomDescend - Add regression test file: non-combat-room-reward-guards.test.ts (8 tests)
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@@ -239,6 +239,7 @@ Mana-Loop/
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│ │ │ │ ├── mana-utils.test.ts
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│ │ │ │ ├── melee-auto-attack.test.ts
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│ │ │ │ ├── melee-defense-bypass.test.ts
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│ │ │ │ ├── non-combat-room-reward-guards.test.ts
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│ │ │ │ ├── pact-utils.test.ts
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│ │ │ │ ├── paused-conversion-dedup.test.ts
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│ │ │ │ ├── persistence.test.ts
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