feat: rewrite fabricator e2e test with debug bridge for store access
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- Rewrite e2e/fabricator-happy-path.spec.ts from scratch: craft 8 gear pieces (1 per slot) via Fabricator UI, equip all via store bridge, verify equipment effects - Add debugBridge.ts: exposes Zustand stores on window.__TEST__ so Playwright can call store actions via page.evaluate() - Import debugBridge in page.tsx as side-effect - Uses Debug tab UI for attunement/element unlocking - Uses store bridge for discipline XP, mana capacity, materials, recipe unlocking, and equipment slot assignment - Test passes in ~3.5 minutes (155s craft time + setup)
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@@ -18,6 +18,7 @@ import {
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} from '@/lib/game/stores';
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import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
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import { useGameLoop } from '@/lib/game/stores/gameHooks';
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import '@/lib/game/stores/debugBridge'; // side-effect: exposes stores on window.__TEST__
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
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import { TimeDisplay } from '@/components/game';
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