feat: unify guardian system — merge static GUARDIANS with extended procedural guardians in Pacts tab
- guardian-encounters.ts: add getGuardianForFloor() and getAllGuardianFloors() unified lookup functions that merge static GUARDIANS (floors 10-100) with extended system (compound 110, exotic 120-140, combo 150+) - GuardianPactsTab.tsx: use unified system, update tiers to cover all floors (Early 10-40, Mid 50-80, Late 90-100, Compound 110, Exotic 120-140, Transcendent 150+) - guardian-pacts-components.tsx: handle combo guardians with dual-element display (symbols + names + '✦ Combo' badge) - docs/circular-deps.txt, docs/dependency-graph.json: auto-generated updates - craftingStore.ts: extract initial equipment instances to crafting-initial-state.ts
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@@ -5,7 +5,8 @@ import { useShallow } from 'zustand/react/shallow';
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import { usePrestigeStore } from '@/lib/game/stores/prestigeStore';
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import { useManaStore } from '@/lib/game/stores/manaStore';
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import { useUIStore } from '@/lib/game/stores/uiStore';
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import { GUARDIANS } from '@/lib/game/constants';
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import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters';
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import type { GuardianDef } from '@/lib/game/types';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import {
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@@ -32,13 +33,19 @@ interface FloorTier {
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function groupFloorsByTier(floors: number[]): FloorTier[] {
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const tiers: FloorTier[] = [
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{ label: 'Early Spire (10–40)', floors: [] },
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{ label: 'Mid Spire (50–60)', floors: [] },
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{ label: 'Late Spire (80–100)', floors: [] },
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{ label: 'Mid Spire (50–80)', floors: [] },
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{ label: 'Late Spire (90–100)', floors: [] },
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{ label: 'Compound (110)', floors: [] },
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{ label: 'Exotic (120–140)', floors: [] },
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{ label: 'Transcendent (150+)', floors: [] },
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];
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for (const f of floors) {
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if (f <= 40) tiers[0].floors.push(f);
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else if (f <= 60) tiers[1].floors.push(f);
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else tiers[2].floors.push(f);
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else if (f <= 80) tiers[1].floors.push(f);
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else if (f <= 100) tiers[2].floors.push(f);
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else if (f <= 110) tiers[3].floors.push(f);
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else if (f <= 140) tiers[4].floors.push(f);
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else tiers[5].floors.push(f);
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}
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return tiers.filter(t => t.floors.length > 0);
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}
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@@ -73,10 +80,19 @@ export const GuardianPactsTab: React.FC = () => {
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}, []);
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const guardianFloors = useMemo(
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() => Object.keys(GUARDIANS).map(Number).sort((a, b) => a - b),
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() => getAllGuardianFloors(),
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[],
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);
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const guardianMap = useMemo(() => {
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const map: Record<number, GuardianDef> = {};
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for (const floor of guardianFloors) {
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const g = getGuardianForFloor(floor);
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if (g) map[floor] = g;
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}
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return map;
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}, [guardianFloors]);
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const tiers = useMemo(() => groupFloorsByTier(guardianFloors), [guardianFloors]);
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const filteredFloors = useMemo(() => {
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@@ -86,7 +102,7 @@ export const GuardianPactsTab: React.FC = () => {
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}, [activeTier, guardianFloors, tiers]);
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const handleStartRitual = useCallback((floor: number) => {
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const guardian = GUARDIANS[floor];
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const guardian = getGuardianForFloor(floor);
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if (!guardian) return;
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const result = startPactRitual(floor, rawMana);
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@@ -100,7 +116,7 @@ export const GuardianPactsTab: React.FC = () => {
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const cumulativeBoons = useMemo(() => {
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const boonMap: Record<string, number> = {};
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for (const floor of signedPacts) {
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const guardian = GUARDIANS[floor];
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const guardian = getGuardianForFloor(floor);
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if (!guardian) continue;
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for (const boon of guardian.boons) {
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boonMap[boon.type] = (boonMap[boon.type] || 0) + boon.value;
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@@ -137,7 +153,7 @@ export const GuardianPactsTab: React.FC = () => {
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<ScrollArea className="h-[500px] rounded border border-gray-700 p-3">
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<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
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{filteredFloors.map((floor) => {
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const guardian = GUARDIANS[floor];
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const guardian = guardianMap[floor];
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if (!guardian) return null;
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return (
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<GuardianCard
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@@ -12,11 +12,32 @@ import clsx from 'clsx';
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export type GuardianStatus = 'undefeated' | 'defeated' | 'signed';
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interface FloorTier {
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export interface FloorTier {
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label: string;
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floors: number[];
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}
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// ─── Element Display Helper ──────────────────────────────────────────────────
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interface ElementDisplay {
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sym: string;
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name: string;
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color: string;
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}
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function getElementDisplays(element: string): ElementDisplay[] {
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// Combo guardians have elements like "fire+water"
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const parts = element.split('+');
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return parts.map((el) => {
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const def = ELEMENTS[el];
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return {
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sym: def?.sym ?? '?',
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name: def?.name ?? el,
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color: def?.color ?? '#888',
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};
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});
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}
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// ─── Guardian Card ───────────────────────────────────────────────────────────
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interface GuardianCardProps {
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@@ -40,9 +61,9 @@ export const GuardianCard: React.FC<GuardianCardProps> = React.memo(({
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ritualProgress,
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onStartRitual,
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}) => {
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const elemDef = ELEMENTS[guardian.element];
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const elemColor = elemDef?.color ?? '#888';
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const elemSym = elemDef?.sym ?? '';
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const elemDisplays = getElementDisplays(guardian.element);
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const primaryColor = elemDisplays[0]?.color ?? '#888';
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const isCombo = elemDisplays.length > 1;
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const statusConfig: Record<GuardianStatus, { label: string; color: string; bg: string }> = {
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undefeated: { label: 'Undefeated', color: 'text-gray-400', bg: 'bg-gray-800/50' },
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@@ -54,6 +75,11 @@ export const GuardianCard: React.FC<GuardianCardProps> = React.memo(({
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const ritualTime = guardian.pactTime;
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const ritualComplete = ritualProgress >= ritualTime;
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// Build element label: single element name, or "Fire + Water" for combos
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const elementLabel = isCombo
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? elemDisplays.map(e => e.name).join(' + ')
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: elemDisplays[0]?.name ?? guardian.element;
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return (
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<Card
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className={clsx(
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@@ -66,11 +92,18 @@ export const GuardianCard: React.FC<GuardianCardProps> = React.memo(({
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<CardHeader className="pb-2">
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<div className="flex items-start justify-between gap-2">
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<div className="min-w-0">
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<CardTitle className="text-sm flex items-center gap-2" style={{ color: elemColor }}>
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<span>{elemSym}</span>
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<CardTitle className="text-sm flex items-center gap-2" style={{ color: primaryColor }}>
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<span className="flex items-center gap-0.5">
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{elemDisplays.map((e, i) => (
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<span key={i}>{e.sym}</span>
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))}
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</span>
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<span className="truncate">{guardian.name}</span>
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</CardTitle>
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<div className="text-xs text-gray-500 mt-0.5">Floor {floor} · {elemDef?.name ?? guardian.element}</div>
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<div className="text-xs text-gray-500 mt-0.5">
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Floor {floor} · {elementLabel}
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{isCombo && <span className="ml-1 text-purple-400">✦ Combo</span>}
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</div>
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</div>
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<Badge className={clsx('text-[10px] px-1.5 py-0 shrink-0', sc.bg, sc.color)}>
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{sc.label}
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@@ -264,11 +264,36 @@ export function getExtendedGuardian(floor: number): GuardianDef | null {
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return null;
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}
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// All guardian floors (extended)
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// ─── Unified Guardian System ─────────────────────────────────────────────────
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// Merges the static GUARDIANS constant (floors 10–100) with the extended
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// procedural system (compound 110, exotic 120–140, combo 150+).
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// For floors 90–100 the static definitions take precedence (canonical names).
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import { GUARDIANS } from '../constants/guardians';
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/** Get the guardian for any floor, merging static and extended systems. */
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export function getGuardianForFloor(floor: number): GuardianDef | null {
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// Static GUARDIANS take precedence for floors 10–100 (canonical definitions)
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if (GUARDIANS[floor]) {
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return { ...GUARDIANS[floor] };
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}
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// Extended system for floors beyond 100 (and compound floors not in GUARDIANS)
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return getExtendedGuardian(floor);
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}
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/** All guardian floors — merged from static + extended. */
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export function getAllGuardianFloors(): number[] {
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const staticFloors = Object.keys(GUARDIANS).map(Number);
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const extendedFloors = [110, 120, 130, 140, ...Array.from({ length: 10 }, (_, i) => 150 + i * 10)];
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const all = new Set([...staticFloors, ...extendedFloors]);
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return Array.from(all).sort((a, b) => a - b);
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}
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// All guardian floors (extended — kept for backwards compatibility)
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export const ALL_GUARDIAN_FLOORS: number[] = [
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10, 20, 30, 40, 50, 60, 80, 100, // Original
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90, 110, // Compound
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120, 130, 140, // Exotic
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10, 20, 30, 40, 50, 60, 80, 90, 100, // Original (all static floors)
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110, // Compound (90,100 already in static)
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120, 130, 140, // Exotic
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...Array.from({ length: 10 }, (_, i) => 150 + i * 10), // Combo
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].sort((a, b) => a - b);
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@@ -0,0 +1,63 @@
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// ─── Crafting Store Initial State ─────────────────────────────────────────────
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// Helper to generate the starting equipment instances for new games.
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import * as CraftingUtils from '../crafting-utils';
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export function createInitialEquipmentInstances() {
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const staffId = CraftingUtils.generateInstanceId();
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const staffInstance = {
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instanceId: staffId,
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typeId: 'basicStaff',
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name: 'Basic Staff',
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enchantments: [{ effectId: 'spell_manaBolt', stacks: 1, actualCost: 50 }],
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usedCapacity: 50,
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totalCapacity: 50,
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rarity: 'common',
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quality: 100,
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tags: [],
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};
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const shirtId = CraftingUtils.generateInstanceId();
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const shirtInstance = {
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instanceId: shirtId,
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typeId: 'civilianShirt',
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name: 'Civilian Shirt',
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enchantments: [],
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usedCapacity: 0,
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totalCapacity: 30,
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rarity: 'common',
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quality: 100,
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tags: [],
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};
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const shoesId = CraftingUtils.generateInstanceId();
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const shoesInstance = {
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instanceId: shoesId,
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typeId: 'civilianShoes',
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name: 'Civilian Shoes',
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enchantments: [],
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usedCapacity: 0,
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totalCapacity: 15,
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rarity: 'common',
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quality: 100,
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tags: [],
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};
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return {
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instances: {
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[staffId]: staffInstance,
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[shirtId]: shirtInstance,
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[shoesId]: shoesInstance,
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} as Record<string, typeof staffInstance>,
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equippedInstances: {
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mainHand: staffId,
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offHand: null,
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head: null,
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body: shirtId,
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hands: null,
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feet: shoesId,
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accessory1: null,
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accessory2: null,
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} as Record<string, string | null>,
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};
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}
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@@ -17,49 +17,12 @@ import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '
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import { ErrorCode } from '../utils/result';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { Result } from '../utils/result';
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import { createInitialEquipmentInstances } from './crafting-initial-state';
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export const useCraftingStore = create<CraftingStore>()(
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persist(
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(set, get) => {
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const staffId = CraftingUtils.generateInstanceId();
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const staffInstance = {
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instanceId: staffId,
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typeId: 'basicStaff',
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name: 'Basic Staff',
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enchantments: [{ effectId: 'spell_manaBolt', stacks: 1, actualCost: 50 }],
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usedCapacity: 50,
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totalCapacity: 50,
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rarity: 'common',
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quality: 100,
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tags: [],
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};
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const shirtId = CraftingUtils.generateInstanceId();
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const shirtInstance = {
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instanceId: shirtId,
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typeId: 'civilianShirt',
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name: 'Civilian Shirt',
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enchantments: [],
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usedCapacity: 0,
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totalCapacity: 30,
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rarity: 'common',
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quality: 100,
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tags: [],
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};
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const shoesId = CraftingUtils.generateInstanceId();
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const shoesInstance = {
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instanceId: shoesId,
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typeId: 'civilianShoes',
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name: 'Civilian Shoes',
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enchantments: [],
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usedCapacity: 0,
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totalCapacity: 15,
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rarity: 'common',
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quality: 100,
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tags: [],
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};
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const initial = createInitialEquipmentInstances();
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return {
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// Initial state
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designProgress: null,
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@@ -69,21 +32,8 @@ export const useCraftingStore = create<CraftingStore>()(
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equipmentCraftingProgress: null,
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enchantmentDesigns: [],
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unlockedEffects: [],
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equippedInstances: {
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mainHand: staffId,
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offHand: null,
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head: null,
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body: shirtId,
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hands: null,
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feet: shoesId,
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accessory1: null,
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accessory2: null,
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},
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equipmentInstances: {
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[staffId]: staffInstance,
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[shirtId]: shirtInstance,
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[shoesId]: shoesInstance,
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},
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equippedInstances: initial.equippedInstances,
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equipmentInstances: initial.instances,
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lootInventory: {
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materials: {},
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blueprints: [],
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