- Deleted old src/components/game/SpireTab.tsx (duplicate of tabs/SpireTab.tsx)
- Verified SWARM_CONFIG: 15% chance, 3-6 enemies at 40% HP
- Verified UI in tabs/SpireTab.tsx correctly renders each swarm enemy individually
- Verified generateSwarmEnemies() and generateRoomType() logic is correct
- Added ActivityLogEntry type to game types
- Added activityLog state to GameState interface
- Added addActivityLogEntry helper function in store.ts
- Added addActivityLog action to GameStore
- Hooked into combat events: damage_dealt, enemy_defeated, floor_cleared, floor_transition
- Hooked into special effects: dodge, armor_proc, special_effect (First Strike, Combo Master, etc.)
- Hooked into golem attacks and puzzle solving
- Updated SpireTab (tabs/SpireTab.tsx) to display activity log with colored entries
- Latest entries first, scrollable list with event type-based styling
Task 7 (2c): HP Bar Live Updates
- Sync floorHP state with enemy HP after damage is applied
- This ensures the HP bar updates in real-time as damage lands
- Applied fix in main spell casting, equipment spell processing, and golem attacks
Task 8 (2d): Casting Progress Overflow
- Reset castProgress to 0 when mana is insufficient (instead of keeping accumulated progress)
- Added similar fix for equipment spell casting progress
- Prevents progress bar from showing >100% when out of mana
Files modified:
- src/lib/game/store.ts (added floorHP sync and progress reset logic)
- src/components/game/SpireTab.tsx (UI component using store state)
- src/components/game/tabs/SpireTab.tsx (UI component using store state)
- Bug 1: Floor health display now reactive (uses Zustand store properly)
- Bug 2: Climb Down button now climbs floor-by-floor, exit only at floor 1
- Bug 3: Redesigned SpireTab as Spire Stats view, moved Enter Spire Mode button to SpireTab, moved activity log to SpireModeUI
Changes:
- Added climbDownFloor() action to store.ts
- Modified exitSpireMode() to only work at floor 1
- Updated SpireTab.tsx: removed Current Floor stat, added Enter Spire Mode button
- Updated page.tsx: Climb Down climbs one floor, added Exit Spire button at floor 1, moved activity log to SpireModeUI