- Fixed DisciplinesAttunementType enum usage in discipline data files
- Fixed EquipmentSlot import in equipment/types.ts
- Fixed enchantment-effects.ts export/import chain
- Fixed safe-persist.ts StateStorage type compatibility
- Fixed store persist partial return types for all stores
- Fixed gameStore.ts ElementState type and error handling
- Fixed useGameDerived.ts missing properties on GameCoordinatorStore
- Added SkillUpgradeChoice type to types.ts
- Fixed ActionButtons.tsx optional currentStudyTarget prop
- Fixed GameToast.tsx Toast type compatibility
- Fixed EnchantmentDesigner sub-component type mismatches
- Fixed SpireCombatPage equippedInstances/equipmentInstances types
- Fixed page.tsx computeClickMana argument
- Added baseCastTime to SpellDef type
- Fixed golem/types.ts and loot-drops.ts import paths
- Fixed craftingStore.ts missing lastError in initial state and actions
- Fixed store-actions-combat-prestige.test.ts Memory type usage
- Fixed floor-utils.upgraded.test.ts array type annotation
- Fixed computed-stats.test.ts state type assertions
- Fixed activity-log.test.ts state type annotation
- Fixed discipline-math.test.ts enum value usage
- Fixed game-loop.test.ts vitest mock import
- Various other test file type fixes
- Add unlocksEffects field to DisciplinePerk type
- Add unlockEffects action to crafting store (deduplicating merge)
- Modify discipline processTick to detect perk thresholds and return unlocked effect IDs
- Wire gameStore tick to pass unlocked effects to crafting store
- Create 8 new enchanter disciplines with tiered effect unlocks:
Basic/Advanced Weapon, Utility, Mana, Basic/Intermediate/Advanced Spell, Special
- Higher-tier disciplines require prerequisite disciplines
- Add processedPerks tracking to prevent duplicate unlocks
- Split enchanter disciplines into modular files (enchanter, enchanter-utility, enchanter-spells, enchanter-special)
- All tests pass (784/784), no new TS errors, all files under 400 lines