n8n-gitea
25ba565467
chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m25s
2026-05-25 20:18:39 +02:00
n8n-gitea
3dcd967949
refactor: consolidate all tab components into src/components/game/tabs/
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
2026-05-19 11:44:25 +02:00
n8n-gitea
fe0f2a079c
Completely remove legacy skill system and tests
2026-05-16 11:20:11 +02:00
n8n-gitea
2130d30133
fix: resolve mana conversion, Spire/Grimoire tab errors, and legacy store references
...
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m33s
- Fix mana conversion to deduct from regen instead of mana pool (resolves player stuck at 1 mana below cap)
- Fix Spire Tab error by removing unused legacy import (store-modules/enemy-utils)
- Fix Grimoire Tab error by adding Array.isArray check for effects.map
- Move utility functions from legacy store-modules to utils/ to eliminate legacy dependencies
- Add regression test for mana conversion fix
- Update SpellsTab.tsx imports to use utils instead of legacy stores
2026-05-08 13:48:53 +02:00
n8n-gitea
482320b519
fix: apply DebugName wrappers to tab components (BUG 7 partial) and other updates
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
2026-05-07 13:32:04 +02:00
n8n-gitea
54d5e576ab
Fix BUG 2: Set currentAction to 'study' when starting skill or spell study
...
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m21s
The startStudyingSkill() and startStudyingSpell() functions in skillStore.ts
were setting currentStudyTarget but not updating currentAction in combatStore.
Added useCombatStore.getState().setAction('study') calls to both functions
so the game tick properly processes study progress.
2026-05-07 10:26:45 +02:00
n8n-gitea
a4004be229
fix: SkillsTab barrel export, equipment store reads, LabTab re-export, debug null guards, GrimoireTab loaded state, spire tab switching
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m48s
2026-05-06 21:08:10 +02:00
Refactoring Agent
0eabd604b0
fix: Object.values null safety + Docker dev build
...
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful
Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
2026-05-04 11:03:11 +02:00
Refactoring Agent
129f7876c1
fix: update SpellsTab to use modular stores, fixing tab crash
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
2026-05-02 21:31:14 +02:00
Refactoring Agent
8aacc2c88e
Fix Spire Mode floor rendering and swarm floors (Tasks 5 & 6)
...
- Added enemy naming system with getEnemyName() function
- Updated EnemyState type to include name field
- Updated generateSwarmEnemies() and generateFloorState() to assign enemy names
- Fixed SpireTab.tsx (both versions) to display:
- Floor type (Combat/Swarm/Speed/Guardian/Puzzle) with icons
- Named enemies based on element and floor tier
- Special floor properties (armor %, dodge chance)
- Multiple enemies for swarm floors with individual HP bars
- Added ROOM_TYPE_LABELS to constants for display
- Verified floor type generation logic works correctly
- Build succeeds with npm run build
2026-04-28 13:36:16 +02:00
Refactoring Agent
47c71e6f54
feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
...
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors
Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs
Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00
Refactoring Agent
563e41dbe3
WIP: Task 1 ActionButtons Rework - investigating approach
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m47s
2026-04-26 17:43:58 +02:00
Unknown
c19ce5111e
Phase 2: Remove unreferenced ComboMeter and GameFooter components
2026-04-24 10:51:55 +02:00
Z User
4f474dbcf3
Initial commit
2026-04-03 17:23:15 +00:00