Commit Graph

4 Commits

Author SHA1 Message Date
n8n-gitea 5578721992 refactor: remove skill system leftovers, migrate click mana to discipline perk
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m30s
- Simplified getMeditationBonus() to continuous ramp formula
- Added click-mana capped perk to Mana Circulation discipline
- Removed manaWell/manaFlow/manaSpring skill reads and prestige upgrades
- Removed all skill fields from GameState and GameActionType
- Updated all call sites and tests (916 tests passing)

Closes #174
2026-05-28 11:50:06 +02:00
n8n-gitea 518961299a desloppify: fix 34 unused imports/vars, debug logs, and code quality issues
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m20s
2026-05-26 02:35:02 +02:00
n8n-gitea 25109c920a refactor: remove memory slot system and Memories section from PrestigeTab
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s
- Remove deepMemory prestige upgrade from constants/prestige.ts
- Remove Memory interface from types.ts
- Remove memorySlots, memories, addMemory, removeMemory, clearMemories from prestigeStore.ts
- Remove deepMemory/memory references from gameLoopActions.ts
- Remove MemoriesCard component and its usage from PrestigeTab.tsx
- Remove memorySlots display from LoopStatsSection.tsx
- Update tests: store-actions-combat-prestige.test.ts, PrestigeTab.test.ts, tick-integration.test.ts

The memory slot system was fully wired but had no gameplay mechanic — addMemory()
was never called outside tests. This removes dead code across 9 files.
2026-05-25 11:51:10 +02:00
n8n-gitea 1cd612193d feat: recreate Prestige tab with insight upgrades, memories, pacts, and loop reset
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-19 20:19:31 +02:00