Commit Graph

11 Commits

Author SHA1 Message Date
n8n-gitea 513cab81a3 refactor: remove GUARDIANS constant, consolidate into guardian-data.ts
- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant)
- Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home)
- Remove GUARDIANS export from constants/index.ts
- Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS:
  - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts
  - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts
  - SpireCombatPage.tsx, SpireHeader.tsx
- Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant
- guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts
- Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
2026-05-23 16:09:19 +02:00
n8n-gitea 49f8de01ca refactor: complete error handling standardization (issue #101)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s
Prestige Store:
- Convert doPrestige() to return Result<void> with specific error codes
  (INVALID_PRESTIGE_ID, PRESTIGE_MAX_LEVEL, INSUFFICIENT_INSIGHT)
- Convert startPactRitual() to return Result<void> with specific error codes
  (GUARDIAN_NOT_DEFEATED, PACT_ALREADY_SIGNED, PACT_SLOTS_FULL,
   INSUFFICIENT_MANA, RITUAL_IN_PROGRESS)

Combat Actions:
- Add try/catch wrapper inside processCombatTick with safe fallback defaults
- Add makeDefaultCombatTickResult helper for error recovery

LocalStorage Error Handling:
- Create safe-persist.ts utility wrapping localStorage with error handling
  (corrupted JSON, quota exceeded, unexpected failures)
- Update all 8 Zustand stores to use createSafeStorage() in persist middleware

UI Updates:
- Update GuardianPactsTab to use Result pattern for ritual error messages

Tests:
- Update store-actions-combat-prestige.test.ts for Result return types
- Update store-actions.test.ts ManaStore tests for Result pattern
- Remove duplicate Prestige/Discipline sections from store-actions.test.ts
- All files under 400 line limit

601 tests pass (3 pre-existing failures in spire-utils.test.ts)
2026-05-22 09:19:20 +02:00
n8n-gitea 8a7ddaae27 refactor: split bloated state types into State + Actions interfaces (issue #102)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- CombatState: split into CombatState (data) + CombatActions + CombatStore
- PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore
- ManaState: split into ManaState (data) + ManaActions + ManaStore
- GameState: deprecated, removed from barrel exports
- crafting-actions: updated to use CraftingState instead of GameState
- combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces
- DisciplineCardProps: split into Definition + Runtime + Callbacks
- stores/index.ts: now exports both State and Actions types
2026-05-20 21:05:22 +02:00
n8n-gitea ee893e8973 refactor: tick pipeline pattern — read all → compute all → write all (issue #103)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- New tick-pipeline.ts: TickContext/TickWrites types + buildTickContext/applyTickWrites orchestrator
- gameStore.ts tick(): refactored to 3-phase pipeline (read snapshot → compute updates → batch writes)
- combat-actions.ts: accept signedPacts as parameter instead of usePrestigeStore.getState() in combat loop
- combatStore.ts/combat-state.types.ts: updated processCombatTick signature for signedPacts passthrough
- craftingStore.ts: removed tempState = { ...get(), rawMana } as any anti-pattern
- preparation-actions.ts: accept rawMana as explicit parameter instead of GameState bag
2026-05-20 19:48:40 +02:00
n8n-gitea 742a992d59 refactor: eliminate as any type casts across 18 source files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m34s
- Fix computeDisciplineEffects() to not require GameState parameter
- Fix getUnifiedEffects() to accept proper partial state type
- Replace upgradeEffects as any with proper UnifiedEffects type
- Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.)
- Fix activity-log.ts eventType casting
- Fix crafting-design.ts computedEffects and designProgress types
- Fix page.tsx grimoire spell rendering with proper SpellDef property names
- Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface
- Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx)

Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
2026-05-20 17:22:52 +02:00
n8n-gitea 50a9a62060 fix: resolve priority 4 issues — discipline mutation, skill→discipline migration, uiStore persistence, game loop interval, toast listener leak, page re-renders
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Issue 70: Fix discipline-slice.ts nested element mutation (use immutable spread)
- Issue 71: Add persist middleware to uiStore for paused/gameOver/victory
- Issue 72: Wire discipline effects into calcDamage (spell-casting, void-manipulation)
- Issue 73: Fix useGameLoop interval recreation (use getState() + empty deps)
- Issue 74: Fix use-toast.ts listener leak (change [state] dep to [])
- Issue 75: Reduce page.tsx re-renders with useShallow for multi-field subscriptions
- Issue 76: Fix createGatherMana hardcoded click mana (use computeClickMana with discipline effects)
- Issue 77: Pass discipline effects to computeMaxMana/computeRegen/calcInsight in tick()
- Export DisciplineBonuses type and useDisciplineStore from barrel exports
- Update tests to match new function signatures
2026-05-19 13:53:33 +02:00
n8n-gitea c3a5f333da fix: resolve 22 remaining issues - type exports, dead code, state mutations, orphaned components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-18 21:03:43 +02:00
n8n-gitea 084fea2a25 fix: resolve 7 circular dependency chains in src/lib/game
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
- equipment/utils.ts: import directly from individual equipment modules instead of index.ts
- golems/utils.ts: import directly from individual golem modules instead of index.ts
- combatStore.ts: extract CombatState to combat-state.types.ts, remove debugSetTime (was only user of gameStore import)
- combat-actions.ts: import CombatState from combat-state.types.ts instead of combatStore
- stores/index.ts: re-export CombatState from combat-state.types.ts
- GameStateDebug.tsx: replace debugSetTime calls with direct useGameStore.setState()

Verification: bunx madge --circular src/lib/game → No circular dependency found!
2026-05-18 14:46:57 +02:00
n8n-gitea 2805f75f5e cleanup: delete computed-stats.ts shim and store/index.ts
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
- Delete src/lib/game/computed-stats.ts (root-level re-export shim)
- Delete src/lib/game/store/index.ts (nothing imports from it)
- Update __tests__/computed-stats.test.ts to import from ../utils instead
- Clean up craftingStore.ts imports (remove unused useGameStore, CraftingApply)

Typecheck and lint pass (pre-existing DisciplinesTab.tsx errors unchanged)
2026-05-18 12:08:38 +02:00
n8n-gitea d1c90cd544 fix: SpireTab refresh - cast bar, mana costs, full-screen mode, exit button
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m14s
2026-05-08 14:57:35 +02:00
Refactoring Agent ed69a8f2b4 fix: migrate golemancy/activity/achievements, fix CraftingTab/SkillsTab/SpireTab/GolemancyTab/AchievementsTab store reads
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m1s
2026-05-05 16:11:28 +02:00