- Updated AGENTS.md to include store/ directory and clarify store architecture
- Updated GAME_BRIEFING.md Code Architecture section with store/ and legacy store info
- Updated skills.md with skill state management information
- Includes other refactoring changes (store hooks, component updates, etc.)
- Updated StatsTab to use hooks directly (useSkillStore, usePrestigeStore, etc.)
- Updated DebugTab to use hooks directly
- Updated all debug child components (GameStateDebug, SkillDebug, AttunementDebug, etc.)
- Updated all stats child components (ManaStatsSection, CombatStatsSection, etc.)
- Fixed UpgradeEffectsSection.tsx syntax errors
- Updated page.tsx to not pass store prop to StatsTab and DebugTab
- All components now use modular stores directly instead of receiving store prop
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted
- Refactored StatsTab.tsx (584→92 lines) with section components
- Refactored SkillsTab.tsx (434→54 lines) with sub-components
- Created modular structure for GameContext, LootInventory, and other components
- All extracted components organized into feature directories
- Rewrite skill definitions with 5-tier Continuous Talent Tree
- Add perk choices at Level 5 and Level 10 for each tier
- Add Elite Perks at T3 L10 and T5 L10
- Remove scrollCrafting (violates NO INSTANT FINISHING pillar)
- Set max:1 for skills that don't need evolution paths
- All 512 tests passing
- Created GAME_BRIEFING.md with full documentation of all game systems
- Fixed getFloorElement to use cycle length instead of hardcoded 8
- Fixed deprecated tests referencing removed elements (life, blood, wood)
- Fixed deprecated tests referencing removed skills (deepReservoir, etc.)
- Fixed guardian tests to not expect floor 70
- Fixed computeRegen tests to account for attunement regen correctly
- All 512 tests now pass
The game briefing document includes:
- Core game loop and progression
- Mana system with all 14 mana types
- Time and incursion mechanics
- Spire and floor system with room types
- Combat system with elemental effectiveness
- Guardian and pact system
- Attunement system (Enchanter, Invoker, Fabricator)
- Skill evolution with 5 tiers and milestone upgrades
- Equipment and enchantment system
- Golemancy system
- Prestige/loop mechanics
- Complete formulas and system interactions