- Detailed analysis of all 11 major game systems
- Identified 5 high-priority missing systems (golemancy, invocation skills, etc.)
- Documented 'feel' analysis - what feels good, bad, confusing
- Provided prioritized recommendations for improvement
- Key finding: Golemancy system completely unimplemented despite being promised by Fabricator attunement
- Invoker attunement has no skills in invocation/pact categories
- Combat has zero player agency - fully automatic