Commit Graph

6 Commits

Author SHA1 Message Date
Refactoring Agent 8261baab54 Consolidate disenchanting into CraftingTab Prepare step (Bug 8)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m32s
- Add 'tags' field to EquipmentInstance type
- Modify Prepare step to show warning and different button text when item has enchantments
- Consolidate disenchanting into Prepare step (remove separate disenchant UI)
- After successful preparation, item receives 'Ready for Enchantment' tag
- Modify Apply step to only allow applying enchantments to items tagged 'Ready for Enchantment'
- Update subtask_6_progress.md and todo.md to mark Sub-Task 6 as completed
2026-04-27 12:21:14 +02:00
Refactoring Agent 35c69809a1 Fix Sub-Task 1: Spire UI Fixes (Bugs 1, 2, 3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m12s
- Bug 1: Floor health display now reactive (uses Zustand store properly)
- Bug 2: Climb Down button now climbs floor-by-floor, exit only at floor 1
- Bug 3: Redesigned SpireTab as Spire Stats view, moved Enter Spire Mode button to SpireTab, moved activity log to SpireModeUI

Changes:
- Added climbDownFloor() action to store.ts
- Modified exitSpireMode() to only work at floor 1
- Updated SpireTab.tsx: removed Current Floor stat, added Enter Spire Mode button
- Updated page.tsx: Climb Down climbs one floor, added Exit Spire button at floor 1, moved activity log to SpireModeUI
2026-04-27 11:15:54 +02:00
Refactoring Agent 900c0e8fe9 Sub-Task 5: Mark CraftingTab Design Phase Compatibility (Bug 7) as completed
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m51s
The fix was already implemented in the repository - the getOwnedEquipmentTypes() function in EnchantmentDesigner.tsx now correctly checks store.equipmentInstances (actual owned items) instead of store.lootInventory.blueprints.

Acceptance Criteria Met:
1. In CraftingTab Design phase, only enchantments compatible with items the player currently owns are shown
2. Compatibility is determined by enchantment type (e.g., weapon enchantments only show if player owns weapons)
3. No performance issues when filtering enchantments (uses Set for O(1) lookups)

Sub-Task 6 (Bug 8) can now proceed as it depends on this.
2026-04-27 11:03:57 +02:00
Refactoring Agent 2696f76069 Update documentation for Sub-Task 3 completion
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 6m8s
- Marked Sub-Task 3 as completed in todo.md
- Updated subtask_3_progress.md with completion status and notes
2026-04-27 10:58:10 +02:00
Refactoring Agent f31b98b378 Remove pause button from header (Sub-Task 3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 7m43s
- Removed pause button from TimeDisplay component
- Removed pause-related props (paused, onTogglePause) from TimeDisplay
- Cleaned up unused imports (Play, Pause from lucide-react, Button)
- Updated page.tsx to pass insight prop instead of pause props
- Header now shows: game title, day/hour, and insight display
2026-04-27 10:57:09 +02:00
Refactoring Agent 06778f96b3 Task 3: Step 2 complete - plan sub-tasks for bug fixes
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 6m42s
2026-04-27 10:53:08 +02:00