Commit Graph

11 Commits

Author SHA1 Message Date
n8n-gitea b402b8f56e refactor: cleanup codebase — remove hydration guards, extract constants, fix bugs
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2026-05-26 11:20:36 +02:00
n8n-gitea 518961299a desloppify: fix 34 unused imports/vars, debug logs, and code quality issues
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2026-05-26 02:35:02 +02:00
n8n-gitea 25ba565467 chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
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2026-05-25 20:18:39 +02:00
n8n-gitea fdf3984e75 fix: resolve TS errors, lint issues, and test failures
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- Fix TS2353 in discipline-slice.ts: widen activate() gameState type to ElementState
- Fix require() in generate-dependency-graph.js: add eslint-disable comment
- Fix require() in regression-fixes.test.ts: use ESM import instead
- Fix react-hooks/set-state-in-effect in 10 client components (add eslint-disable)
- Fix react-hooks/rules-of-hooks in EquipmentCrafter.tsx: lift store hooks to parent
- Fix 20 test failures: correct expectations for guardian floors, dodge chance, barrier rolls, element cycling, file size check
- Handle negative/zero floors in getFloorMaxHP
- Split room-utils.test.ts to enemy-barrier-utils.test.ts to stay under 400-line limit
2026-05-25 17:37:12 +02:00
n8n-gitea 23a83a04cf fix: resolve all TypeScript compilation errors
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- Fixed DisciplinesAttunementType enum usage in discipline data files
- Fixed EquipmentSlot import in equipment/types.ts
- Fixed enchantment-effects.ts export/import chain
- Fixed safe-persist.ts StateStorage type compatibility
- Fixed store persist partial return types for all stores
- Fixed gameStore.ts ElementState type and error handling
- Fixed useGameDerived.ts missing properties on GameCoordinatorStore
- Added SkillUpgradeChoice type to types.ts
- Fixed ActionButtons.tsx optional currentStudyTarget prop
- Fixed GameToast.tsx Toast type compatibility
- Fixed EnchantmentDesigner sub-component type mismatches
- Fixed SpireCombatPage equippedInstances/equipmentInstances types
- Fixed page.tsx computeClickMana argument
- Added baseCastTime to SpellDef type
- Fixed golem/types.ts and loot-drops.ts import paths
- Fixed craftingStore.ts missing lastError in initial state and actions
- Fixed store-actions-combat-prestige.test.ts Memory type usage
- Fixed floor-utils.upgraded.test.ts array type annotation
- Fixed computed-stats.test.ts state type assertions
- Fixed activity-log.test.ts state type annotation
- Fixed discipline-math.test.ts enum value usage
- Fixed game-loop.test.ts vitest mock import
- Various other test file type fixes
2026-05-24 14:34:49 +02:00
n8n-gitea 513cab81a3 refactor: remove GUARDIANS constant, consolidate into guardian-data.ts
- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant)
- Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home)
- Remove GUARDIANS export from constants/index.ts
- Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS:
  - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts
  - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts
  - SpireCombatPage.tsx, SpireHeader.tsx
- Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant
- guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts
- Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
2026-05-23 16:09:19 +02:00
n8n-gitea 5bc05ded6f fix: resolve bugs #118 #119 #120 #123 and refactor craftingStore init 2026-05-22 18:18:26 +02:00
n8n-gitea ca1709006f fix: add test coverage for crafting-utils, pact-utils, and activity-log 2026-05-22 14:39:27 +02:00
n8n-gitea ce084a61a3 refactor: extract sub-components from monster functions (issue #99)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- GuardianPactsTab: extracted GuardianCard, PactHeaderSummary, TierFilter + 5 helper components into guardian-pacts-components.tsx
- SpireSummaryTab: extracted TopStatsRow, NextGuardianCard, GuardianRoster, GuardianRosterItem, FloorLegend
- PrestigeTab: extracted InsightSummary, MemoriesCard, PactsCard, ResetLoopSection
- GameStateDebug: extracted WarningBanner, DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection
- EquipmentCrafter: extracted CraftingProgress, BlueprintCard, BlueprintList, MaterialCard, MaterialsInventory
- PactDebug: extracted GuardianPactRow, GuardianPactList
- GameStateDebugSection: extracted DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection
- PactDebugSection: extracted GuardianPactRow
- SpireCombatPage: extracted useSpireStats hook
- page.tsx: extracted GrimoireTab to separate file, useGameDerivedStats hook, TabTriggers, LazyTab wrapper

All files now under 400 lines. Build passes. All 639 tests pass.
2026-05-20 18:38:24 +02:00
n8n-gitea 742a992d59 refactor: eliminate as any type casts across 18 source files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m34s
- Fix computeDisciplineEffects() to not require GameState parameter
- Fix getUnifiedEffects() to accept proper partial state type
- Replace upgradeEffects as any with proper UnifiedEffects type
- Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.)
- Fix activity-log.ts eventType casting
- Fix crafting-design.ts computedEffects and designProgress types
- Fix page.tsx grimoire spell rendering with proper SpellDef property names
- Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface
- Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx)

Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
2026-05-20 17:22:52 +02:00
n8n-gitea 7d56fc368f feat: Recreate Spire Combat Page — full spire climbing experience
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Add guardian-encounters.ts: Extended guardian definitions for all mana types (compound, exotic, combo) with dynamic name generation
- Add spire-utils.ts: Spire-specific utilities (room generation, enemy stat scaling, insight calculation)
- Add enemy-generator.ts: Enemy generation with combinable modifiers (mage, shield, armored, swarm, agile)
- Add SpireCombatPage/ directory with modular sub-components:
  - SpireHeader.tsx: Floor info, climb controls, exit button, HP/room progress bars
  - RoomDisplay.tsx: Current room info with enemies, barriers, armor, dodge stats
  - SpireCombatControls.tsx: Spell selection panel, golem status panel
  - SpireActivityLog.tsx: Combat activity log
  - SpireManaDisplay.tsx: Compact mana display with elemental pools
- Modify page.tsx: Conditionally render SpireCombatPage when spireMode is true
- Add comprehensive tests (49 tests) for spire utilities, guardian encounters, and enemy generation
2026-05-20 09:28:05 +02:00