- Remove lifesteal from spells (player has no health to heal)
- Remove execute effects (too powerful instant-kill mechanic)
- Remove freeze status effect (doesn't fit game design)
- Remove knowledgeRetention skill (study progress is now always saved)
- Fix soulBinding skill (now binds guardian essence to equipment)
- Buff ancientEcho skill (+1 capacity per level instead of per 2 levels)
- Rename lifesteal_5 to mana_siphon_5 in enchantment effects
- Update guardian perks:
- Water: 10% double cast chance instead of lifesteal
- Dark: 25% crit chance instead of lifesteal
- Life: 30% damage restored as mana instead of healing
- Death: +50% damage to enemies below 50% HP instead of execute
- Add floor armor system (flat damage reduction)
- Update spell effects display in UI
- Fix study cancellation - progress is always saved when pausing
- Increase attunement mana conversion rates (0.2 -> 2 for Enchanter)
- Hide mana types with current < 1 in ManaDisplay and LabTab
- Only show owned equipment types when designing enchantments