Commit Graph

3 Commits

Author SHA1 Message Date
Z User d91460a4e6 Implement Golemancy System and update documentation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m39s
Golemancy System:
- Add golem data definitions with 9 golem types (Earth, Steel, Crystal, Sand, Lava, Galvanic, Obsidian, Prism, Quicksilver, Voidstone)
- Add golemancy state to GameState for tracking enabled/summoned golems
- Add golemancy actions: toggleGolem, setEnabledGolems
- Add golemancy skills: Golem Mastery, Efficiency, Longevity, Siphon, Advanced Golemancy, Resonance
- Create GolemancyTab UI component for selecting and managing golems
- Golem slots unlock every 2 Fabricator levels (Level 2=1, Level 10=5)

Documentation Updates:
- Add detailed enchanting and golemancy documentation
- Remove all familiar system references
- Add Banned Content section (lifesteal, healing, life/blood/wood/mental/force mana, familiar system)

README.md now reflects current game systems accurately.
2026-04-01 13:39:35 +00:00
Z User 94cc9a179a Move Loot/Achievements to separate tabs, add skill debug options, fix enchanting system
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m15s
- Move LootInventoryDisplay to new LootTab (better mobile UX)
- Move AchievementsDisplay to new AchievementsTab (better mobile UX)
- Add skill research debug options to DebugTab (level up skills, enchanting skills)
- Fix enchanting: disenchant only possible in Prepare stage
- Fix enchanting: cannot apply enchantments to already enchanted gear
- Remove recover buttons from Apply stage (disenchant is only in Prepare stage now)
2026-04-01 11:28:01 +00:00
Z User fcebfab9e5 Initial commit 2026-03-31 09:26:13 +00:00