Commit Graph

6 Commits

Author SHA1 Message Date
n8n-gitea ca86b6268c refactor: resolve structural inconsistencies and dead code
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
- Fix broken barrel exports in components/game/index.ts
- Remove skill system from stores (gameStore, gameActions, gameLoopActions, gameHooks, craftingStore, combat)
- Remove skill system from components (page.tsx, LeftPanel, StatsTab, SpellsTab, EnchantmentDesigner, EnchantmentPreparer, GameContext/Provider)
- Delete dead code: stats/ directory, attunements/ directory, layout/ Header+TabBar, shared/ StudyProgress+UpgradeDialog duplicates, effects.ts.fix, study-slice.ts, navigation-slice.ts
- Delete legacy store/ and store-modules/ directories, redirect remaining callers
- Merge root formatting.ts into utils/formatting.ts
- Move effects files (dynamic-compute, upgrade-effects, special-effects, upgrade-effects.types) into effects/ directory
- Move debug-context.tsx into components/game/debug/
- Create tabs/index.ts barrel for tab components
- Fix page.tsx lazy imports to use tabs barrel
- Fix all broken import paths across codebase
- Remove SKILLS_DEF and skill-evolution references
- Trim store.ts to under 400 lines by removing dead skill actions
2026-05-18 14:21:59 +02:00
Refactoring Agent d2d28887b1 Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted
- Refactored StatsTab.tsx (584→92 lines) with section components
- Refactored SkillsTab.tsx (434→54 lines) with sub-components
- Created modular structure for GameContext, LootInventory, and other components
- All extracted components organized into feature directories
2026-05-02 17:35:03 +02:00
Unknown fe97ef60b4 Task 1: Add Hybrid Skills - Pact-Weaving, Guardian Constructs, Enchanted Golemancy
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 7m37s
- Implement Pact-Weaving (Invoker + Enchanter) hybrid skill
  * Paths: The Weaver, The Warp, The World-Weaver
  * Weave Guardian essence into weapon enchantments/world-effects
  * Requires: Invoker 5+, Enchanter 5+

- Implement Guardian Constructs (Fabricator + Invoker) hybrid skill
  * Paths: The Architect, The Monumentalist, The Eternal
  * Only 1 active at a time, vastly more durable
  * Requires: Fabricator 5+, Invoker 5+

- Implement Enchanted Golemancy (Fabricator + Enchanter) hybrid skill
  * Paths: The Battle-Smith, The Enchanter-Smith, The Spell-Smith
  * Imbue golems with elemental spell logic
  * Requires: Fabricator 5+, Enchanter 5+

- All 512 tests passing
2026-04-23 14:02:52 +02:00
Unknown 52413777cd Task 1: Implement 5-tier talent tree structure
- Rewrite skill definitions with 5-tier Continuous Talent Tree
- Add perk choices at Level 5 and Level 10 for each tier
- Add Elite Perks at T3 L10 and T5 L10
- Remove scrollCrafting (violates NO INSTANT FINISHING pillar)
- Set max:1 for skills that don't need evolution paths
- All 512 tests passing
2026-04-23 13:22:44 +02:00
Z User ae780e1bbc docs: add comprehensive game briefing document and fix deprecated tests
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 25s
- Created GAME_BRIEFING.md with full documentation of all game systems
- Fixed getFloorElement to use cycle length instead of hardcoded 8
- Fixed deprecated tests referencing removed elements (life, blood, wood)
- Fixed deprecated tests referencing removed skills (deepReservoir, etc.)
- Fixed guardian tests to not expect floor 70
- Fixed computeRegen tests to account for attunement regen correctly
- All 512 tests now pass

The game briefing document includes:
- Core game loop and progression
- Mana system with all 14 mana types
- Time and incursion mechanics
- Spire and floor system with room types
- Combat system with elemental effectiveness
- Guardian and pact system
- Attunement system (Enchanter, Invoker, Fabricator)
- Skill evolution with 5 tiers and milestone upgrades
- Equipment and enchantment system
- Golemancy system
- Prestige/loop mechanics
- Complete formulas and system interactions
2026-04-03 22:01:46 +00:00
Z User 4f474dbcf3 Initial commit 2026-04-03 17:23:15 +00:00