Commit Graph

4 Commits

Author SHA1 Message Date
n8n-gitea c89d8fd2d8 refactor: make activate() read mana state from stores directly instead of requiring UI to pass gameState bag
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m28s
2026-06-09 10:14:20 +02:00
n8n-gitea 42053f41ac fix: pass rawMana to activate() in DisciplinesTab to allow discipline reactivation after stop
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
2026-06-09 09:59:48 +02:00
n8n-gitea 6355cf308b fix: Elemental Mana Capacity disciplines now increase element capacity
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
- Add optional baseMax field to ElementState to track prestige-derived max separately from bonuses
- Add computeElementMaxWithBonuses action to manaStore that computes max = baseMax + per-element bonus
- Apply per-element cap bonuses from disciplines and equipment in game tick (elementCap_* keys)
- Fix resetMana to use correct prestige key (elementalAttune instead of nonexistent elemMax)
- Add store migration (v1->v2) to populate baseMax for existing saved games
- Extract pact ritual processing to pipelines/pact-ritual.ts
- Extract element cap bonus utilities to utils/element-cap-bonus.ts
- Fix inline element types in crafting-fabricator.ts
- Update test fixtures to include baseMax in element literals

Fixes #185
2026-05-28 19:49:47 +02:00
n8n-gitea 5f8a860a3c fix: pass rawMana to discipline activate to allow re-practicing after stop
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
2026-05-27 15:57:17 +02:00