- Delete familiar-slice.ts, familiars.ts, and FamiliarTab.tsx
- Remove familiar types from types.ts (FamiliarRole, FamiliarAbilityType, FamiliarAbility, FamiliarDef, FamiliarInstance)
- Fix SpireTab spell effects to show valid types (burn, stun, pierce, multicast, buff) instead of invalid lifesteal/freeze
- Remove Executioner test from store.test.ts (execute effect was previously removed)
- Remove familiar fields from skills.test.ts mock state
Familiars detract from the Invoker pact system. The familiar system was
incomplete (missing state fields) and referenced removed ability types.
- Remove Temporal Memory skill from SKILLS_DEF (functionality should only be purchased with insight)
- Remove temporalMemory references from all store files (timeSlice, prestigeSlice, store, gameStore)
- Update tests to remove Temporal Memory test cases
- Fix TODO items in craftingSlice.ts:
- Add skill caching for calculateApplicationTime
- Use getEnchantEfficiencyBonus for efficiency calculation
- Transference mana type verified and working correctly
- Increase attunement mana conversion rates (0.2 -> 2 for Enchanter)
- Hide mana types with current < 1 in ManaDisplay and LabTab
- Only show owned equipment types when designing enchantments