Commit Graph

16 Commits

Author SHA1 Message Date
Refactoring Agent eeb1e3c784 SkillsTab Modifications (Bugs 9,11,12,13)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
2026-04-27 13:26:02 +02:00
Refactoring Agent ebb9d15e9e Deduct mana conversion rates from raw regen (Bug 10)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m35s
- Added getTotalAttunementConversionDrain function to calculate total conversion drain
- Updated computeRegen to include attunement regen bonus
- Added computeEffectiveRegenForDisplay function for UI display
- Added conversionDrains to GameState to track per-attunement drain
- Updated tick function to track and persist conversion drains
- Build passes successfully
2026-04-27 12:25:17 +02:00
Refactoring Agent 35c69809a1 Fix Sub-Task 1: Spire UI Fixes (Bugs 1, 2, 3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m12s
- Bug 1: Floor health display now reactive (uses Zustand store properly)
- Bug 2: Climb Down button now climbs floor-by-floor, exit only at floor 1
- Bug 3: Redesigned SpireTab as Spire Stats view, moved Enter Spire Mode button to SpireTab, moved activity log to SpireModeUI

Changes:
- Added climbDownFloor() action to store.ts
- Modified exitSpireMode() to only work at floor 1
- Updated SpireTab.tsx: removed Current Floor stat, added Enter Spire Mode button
- Updated page.tsx: Climb Down climbs one floor, added Exit Spire button at floor 1, moved activity log to SpireModeUI
2026-04-27 11:15:54 +02:00
Refactoring Agent 2696f76069 Update documentation for Sub-Task 3 completion
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 6m8s
- Marked Sub-Task 3 as completed in todo.md
- Updated subtask_3_progress.md with completion status and notes
2026-04-27 10:58:10 +02:00
Refactoring Agent 313aa334a9 Task 2: ActionButtons rework - remove manual selection, auto-transition to Meditate 2026-04-26 18:49:50 +02:00
Refactoring Agent 9bf6e911f4 Task 2: Fix Combat UI Casting Bar progress animation 2026-04-26 15:16:19 +02:00
Refactoring Agent 50ce70efdd Task 2: SpireTab Overhaul - add Climb the Spire button, implement Spire Mode with exit condition 2026-04-26 13:44:45 +02:00
Refactoring Agent 77f181b4a1 Phase 4: Enchanting special effects (6) 2026-04-25 09:53:48 +02:00
Refactoring Agent 8d1d328c3f Phase 4: Element special effects (4) 2026-04-25 09:19:15 +02:00
Refactoring Agent 0f0b800e60 Phase 4: Study effects (remaining 6) 2026-04-24 18:32:15 +02:00
Refactoring Agent c8cabf3e4b Phase 4: Study effects (first 6) 2026-04-24 18:12:53 +02:00
Refactoring Agent edfc6f11c0 Phase 4: Combat special effects 2026-04-24 17:02:42 +02:00
Refactoring Agent 75a43c7209 Phase 4: Mana Well effects (remaining 7) 2026-04-24 16:37:55 +02:00
Refactoring Agent 132a4e6a72 Phase 4: Mana Well effects (1st 7) 2026-04-24 16:17:50 +02:00
Refactoring Agent 6e3b867e7d Phase 4: Mana Flow effects 2026-04-24 15:52:14 +02:00
Z User 4f474dbcf3 Initial commit 2026-04-03 17:23:15 +00:00