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326dd43b34
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# Task 2 Progress Tracking - FINAL
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# Task 2 Progress Tracking - COMPLETE!
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**Last Updated**: 2026-04-26 17:45:00
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**Last Updated**: 2026-04-26 18:53:00
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**Current Status**: Nearly Complete (11/12 tasks done)
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**Current Status**: ✅ COMPLETE (12/12 tasks done!)
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## Completed Tasks (11/12)
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## ✅ ALL Tasks Completed:
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- [2026-04-25] Task 9: Remove 'Transference' mana from LootTab essence list ✓
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- [2026-04-25] Task 11: Delete all 'Ascension' skills ✓
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- [2026-04-25] Task 4: Equipment System - 2-Handed Weapons ✓
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- [2026-04-25] Task 12: StatsTab - Lock Fire/Water/Air/Earth at start ✓
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- [2026-04-26] Task 7: CRITICAL BUG FIX - Mana Well 'Deep Basin' upgrade ✓
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- [2026-04-26] Task 2: Research Locking - Prevent switching topics while study in progress ✓
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- [2026-04-26] Task 5: DebugTab Update - Invoker Debugging Buttons ✓
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- [2026-04-26] Task 3: SpireTab Overhaul - Implement Spire Mode with exit condition ✓
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- [2026-04-26] Task 8: Bug Fix: Combat UI - Casting Bar progress animation ✓
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- [2026-04-26] Task 10: Bug Fix: Crafting - Disable Prepare for enchanted items; limit Design to owned gear ✓
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- [2026-04-26] Task 6: System Integrity - Fix 'Show Component Names' ✓
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## BLOCKED Tasks (1/12)
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### UI/UX Changes:
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- **Task 1: ActionButtons Rework** - Sub-agents FAIL due to framework bug: entire 2.4M token conversation history is passed to sub-agents, exceeding 262k token limit.
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1. ✅ **Task 1**: ActionButtons Rework - Remove manual selection, auto-transition to Meditate, add Current Activity indicator (commit `313aa33`)
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2. ✅ **Task 3**: SpireTab Overhaul - Implement Spire Mode with "Climb the Spire" button and exit condition (commit `50ce70e`)
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3. ✅ **Task 5**: DebugTab Update - Add Invoker Debugging Buttons for Pacts (commit `9f029d9`)
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4. ✅ **Task 8**: Combat UI - Fix Casting Bar progress animation (commit `9bf6e91`)
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## Commit History (Task 2)
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### Game Systems:
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- 563e41d (HEAD -> master) WIP: Task 1 ActionButtons Rework - investigating approach
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5. ✅ **Task 2**: Research Locking - Prevent switching topics while study in progress (commit `229cb16`)
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- c2dd846 Task 2: System Integrity - Fix Show Component Names for all components
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6. ✅ **Task 4**: Equipment System - Support 2-Handed Weapons, Staves block offhand (commit `5e0bee8`)
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- c8baea4 Task 2: Crafting - disable Prepare for enchanted items, limit Design to owned gear types
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7. ✅ **Task 7**: CRITICAL FIX - Mana Well 'Deep Basin' upgrade multiplier values (commit `f61ed00`)
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- 9bf6e91 Task 2: Fix Combat UI Casting Bar progress animation
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8. ✅ **Task 10**: Crafting - Disable Prepare for enchanted items, limit Design to owned gear (commit `c8baea4`)
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- 50ce70e Task 2: SpireTab Overhaul - add Climb the Spire button, implement Spire Mode
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- 9f029d9 Task 2: DebugTab Update - add Invoker Debugging Buttons for Pacts
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- 229cb16 Task 2: Research Locking - prevent switching topics while study in progress
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- fc9e4c8 Add context files for Task 2 sub-agents
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- Plus 8 earlier commits...
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## Summary
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### Bug Fixes & Balance:
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**11 out of 12 tasks completed successfully!** All work has been committed and pushed to gitea (master branch).
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9. ✅ **Task 9**: LootTab - Remove 'Transference' mana from essence list (commit `65b0f96`)
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10. ✅ **Task 11**: SkillsTab - Delete all 'Ascension' skills (commit `65b0f96`)
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11. ✅ **Task 12**: StatsTab - Lock Fire/Water/Air/Earth at start, only Transference unlocked (commit `2355be6`)
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Task 1 (ActionButtons Rework) is BLOCKED due to a framework bug where sub-agents receive the entire 2.4M token conversation history, exceeding the 262k token limit.
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### System Integrity:
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12. ✅ **Task 6**: System Integrity - Fix 'Show Component Names' debug option (commit `c2dd846`)
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**ALL COMPLETED WORK IS SAVED IN GITEA.**
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## Final Commit History (Task 2):
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- `313aa33` (HEAD -> master) Task 2: ActionButtons rework ✓
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- `b10d92b` Task 2: 11/12 completed, Task 1 blocked (old)
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- `c2dd846` Task 2: System Integrity - Fix Show Component Names ✓
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- `c8baea4` Task 2: Crafting - disable Prepare, limit Design ✓
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- `9bf6e91` Task 2: Fix Combat UI Casting Bar progress animation ✓
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- `50ce70e` Task 2: SpireTab Overhaul - Spire Mode ✓
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- `9f029d9` Task 2: DebugTab Update - Invoker Debugging Buttons ✓
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- `229cb16` Task 2: Research Locking - prevent switching topics ✓
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- Plus 5 earlier commits...
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## Summary:
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**ALL 12/12 TASKS COMPLETED SUCCESSFULLY!** All work has been committed and pushed to gitea (master branch).
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**Task 2 is OFFICIALLY COMPLETE!** 🎉
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@@ -785,9 +785,12 @@ export function processCraftingTick(
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created: Date.now(),
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created: Date.now(),
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};
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};
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// If the first design slot is also null, transition to meditate
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const shouldTransitionToMeditate = !state.designProgress;
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updates = {
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updates = {
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...updates,
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...updates,
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designProgress2: null,
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designProgress2: null,
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currentAction: shouldTransitionToMeditate ? 'meditate' : state.currentAction,
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enchantmentDesigns: [...state.enchantmentDesigns, completedDesign],
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enchantmentDesigns: [...state.enchantmentDesigns, completedDesign],
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log: [`✅ Enchantment design "${dp.name}" complete! (2nd slot)`, ...log],
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log: [`✅ Enchantment design "${dp.name}" complete! (2nd slot)`, ...log],
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};
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};
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@@ -551,11 +551,16 @@ function deductSpellCost(
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const newElements = { ...elements };
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const newElements = { ...elements };
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if (cost.type === 'raw') {
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if (cost.type === 'raw') {
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return { rawMana: rawMana - cost.amount, elements: newElements };
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// Don't allow rawMana to go below zero
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const deductedAmount = Math.min(rawMana, cost.amount);
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return { rawMana: rawMana - deductedAmount, elements: newElements };
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} else if (cost.element && newElements[cost.element]) {
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} else if (cost.element && newElements[cost.element]) {
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const elem = newElements[cost.element];
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// Don't allow elemental mana to go below zero
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const deductedAmount = Math.min(elem.current, cost.amount);
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newElements[cost.element] = {
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newElements[cost.element] = {
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...newElements[cost.element],
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...elem,
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current: newElements[cost.element].current - cost.amount
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current: elem.current - deductedAmount
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};
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};
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return { rawMana, elements: newElements };
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return { rawMana, elements: newElements };
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}
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}
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@@ -207,11 +207,16 @@ export function deductSpellCost(
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const newElements = { ...elements };
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const newElements = { ...elements };
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if (cost.type === 'raw') {
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if (cost.type === 'raw') {
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return { rawMana: rawMana - cost.amount, elements: newElements };
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// Don't allow rawMana to go below zero
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const deductedAmount = Math.min(rawMana, cost.amount);
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return { rawMana: rawMana - deductedAmount, elements: newElements };
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} else if (cost.element && newElements[cost.element]) {
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} else if (cost.element && newElements[cost.element]) {
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const elem = newElements[cost.element];
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// Don't allow elemental mana to go below zero
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const deductedAmount = Math.min(elem.current, cost.amount);
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newElements[cost.element] = {
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newElements[cost.element] = {
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...newElements[cost.element],
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...elem,
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current: newElements[cost.element].current - cost.amount
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current: elem.current - deductedAmount
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};
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};
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return { rawMana, elements: newElements };
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return { rawMana, elements: newElements };
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}
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}
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Reference in New Issue
Block a user