[TASK-011] Full UI redesign — remaining tabs (Phase 6) #14
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Objective
Apply the dark arcane codex design system (defined in TASK-005 globals.css) to all remaining game tabs and components. TASK-005 (design tokens) and TASK-006 (left panel) are complete. This task covers everything else.
Design Direction
"Dark wizard's spellbook interface" — dark background, warm amber/teal accents, monospaced numbers, deliberate weight. No Material Design, no pastel cards, no Bootstrap.
Remaining Components to Redesign
Tab Bar
font-display(Cinzel) headings--bg-panelwith--border-subtleseparatorMana Display Component
--mana-rawcolor--mana-fire,--mana-water, etc.)Stats Tab
font-ui(JetBrains Mono)--bg-panelbackgrounds and--border-subtlebordersSkills Tab
font-displayEquipment Tab
Enchanting Crafting Tab
Spire/Combat Tab
Spell Tab
UI Implementation Order (from remediation plan)
Design Token Reference
All tokens defined in
globals.css(TASK-005):--bg-void,--bg-panel,--bg-surface,--bg-raised--text-primary,--text-secondary,--text-muted--mana-*(10 element colors)--color-success,--color-warning,--color-danger--border-subtle,--border-default,--border-accent--font-display,--font-body,--font-ui--radius-sm,--radius-md,--radius-lgWork Items
Constraints
rounded-fullfor non-pill elementsbg-blue-500Acceptance Criteria
font-ui)Reference
src/app/globals.css(TASK-005 ✅)layout.tsx: Cinzel, Source_Serif_4, JetBrains_MonoStarting TASK-011: Full UI redesign — remaining tabs (Phase 6). Session started. Working through the implementation order from the issue.
Paused TASK-011 (Phase 6 UI redesign) — started UI work but this should be last priority. Found several blocking issues that need resolution first:
Partial UI work done (committed as
3e5b634):Will resume TASK-011 after foundational issues are resolved.
Blocked by Issue #15: migration to Active Disciplines