[High] [Bug] [Spec-Inconsistency] Guardian Tier 2 floor numbers differ between GAME_BRIEFING.md and pact-system-spec.md #266

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opened 2026-06-05 02:05:02 +02:00 by Anexim · 3 comments
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Type: Spec / Spec inconsistency
Priority: High

GAME_BRIEFING.md §Guardian System and pact-system-spec.md §8.2 disagree on which floors have which composite guardians:

Floor GAME_BRIEFING says pact-system-spec says
90 Metal Metal
100 Sand Sand
110 Lightning Lightning
120 Frost Frost
130 BlackFlame BlackFlame
140 RadiantFlames RadiantFlames
150 Miasma Miasma
160 ShadowGlass ShadowGlass

These match. BUT the pact costs, pact times, and armor values differ significantly:

Floor 10 (Ignis Prime):

  • GAME_BRIEFING: Pact Cost=500, Pact Time=2h, Armor=10%
  • pact-system-spec: Pact Cost formula hp×0.3+power×5+..., Pact Time=3h, Armor=10%

Floor 20 (Aqua Regia):

  • GAME_BRIEFING: Pact Cost=1000, Pact Time=4h, Armor=15%
  • pact-system-spec: Pact Cost formula, Pact Time=4h, Armor=15%

Floor 40 (Terra Firma):

  • GAME_BRIEFING: Pact Cost=4000, Pact Time=8h, Armor=25%
  • pact-system-spec: Pact Cost formula, Pact Time=6h, Armor=25%

The pact costs in GAME_BRIEFING follow a clear progression (500, 1000, 2000, 4000, 8000, 15000, 25000, 35000...) while pact-system-spec uses a formula hp×0.3+power×5+... without concrete values. The pact times also differ for floors 10 and 40.

Recommendation: Reconcile the guardian data tables. Use concrete values everywhere and ensure both documents match exactly.

**Type:** Spec / Spec inconsistency **Priority:** High **GAME_BRIEFING.md §Guardian System** and **pact-system-spec.md §8.2** disagree on which floors have which composite guardians: | Floor | GAME_BRIEFING says | pact-system-spec says | |-------|-------------------|----------------------| | 90 | Metal | Metal | | 100 | Sand | Sand | | 110 | Lightning | Lightning | | 120 | Frost | Frost | | 130 | BlackFlame | BlackFlame | | 140 | RadiantFlames | RadiantFlames | | 150 | Miasma | Miasma | | 160 | ShadowGlass | ShadowGlass | These match. BUT the **pact costs, pact times, and armor values** differ significantly: **Floor 10 (Ignis Prime):** - GAME_BRIEFING: Pact Cost=500, Pact Time=2h, Armor=10% - pact-system-spec: Pact Cost formula `hp×0.3+power×5+...`, Pact Time=3h, Armor=10% **Floor 20 (Aqua Regia):** - GAME_BRIEFING: Pact Cost=1000, Pact Time=4h, Armor=15% - pact-system-spec: Pact Cost formula, Pact Time=4h, Armor=15% **Floor 40 (Terra Firma):** - GAME_BRIEFING: Pact Cost=4000, Pact Time=8h, Armor=25% - pact-system-spec: Pact Cost formula, Pact Time=6h, Armor=25% The pact costs in GAME_BRIEFING follow a clear progression (500, 1000, 2000, 4000, 8000, 15000, 25000, 35000...) while pact-system-spec uses a formula `hp×0.3+power×5+...` without concrete values. The pact times also differ for floors 10 and 40. **Recommendation:** Reconcile the guardian data tables. Use concrete values everywhere and ensure both documents match exactly.
Anexim added the ai:todo label 2026-06-05 02:05:02 +02:00
n8n-gitea was assigned by Anexim 2026-06-05 02:05:02 +02:00
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ultimate truth: formulas are king.
pact cost: the pact cost formula is the truth.
pact time: should be changed in both to use this formula: floor x 2 / 10 (meaning floor 10 has 2 hour, 20 has 4 hours, and so on)
armor : should start at 10% on floor 10, and increase by 5 for every 10th floor, up to a max of 90%.

ultimate truth: formulas are king. pact cost: the pact cost formula is the truth. pact time: should be changed in both to use this formula: floor x 2 / 10 (meaning floor 10 has 2 hour, 20 has 4 hours, and so on) armor : should start at 10% on floor 10, and increase by 5 for every 10th floor, up to a max of 90%.
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RESOLVED — Updated GAME_BRIEFING.md guardian tables to use formulas instead of hardcoded values. Pact cost uses the formula from guardian-data.ts. Pact time uses 2 + floor(floor/10) hours. Armor starts at 10% on floor 10, increases by 5% per 10th floor (capped at 90%).

**RESOLVED** — Updated GAME_BRIEFING.md guardian tables to use formulas instead of hardcoded values. Pact cost uses the formula from `guardian-data.ts`. Pact time uses `2 + floor(floor/10)` hours. Armor starts at 10% on floor 10, increases by 5% per 10th floor (capped at 90%).
Anexim added ai:done and removed ai:todo labels 2026-06-05 14:30:20 +02:00
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RESOLVED — Updated GAME_BRIEFING.md guardian tables to use formulas. Pact cost uses the formula from guardian-data.ts. Pact time uses 2 + floor(floor/10) hours. Armor starts at 10% on floor 10, increases by 5% per 10th floor.

✅ RESOLVED — Updated GAME_BRIEFING.md guardian tables to use formulas. Pact cost uses the formula from guardian-data.ts. Pact time uses 2 + floor(floor/10) hours. Armor starts at 10% on floor 10, increases by 5% per 10th floor.
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Reference: Anexim/Mana-Loop#266