[Medium] [Bug] [Spec-Inconsistency] Room type frequencies: spire-climbing-spec vs GAME_BRIEFING disagree on Swarm/Speed/Puzzle percentages #272

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opened 2026-06-05 02:08:28 +02:00 by Anexim · 3 comments
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Type: Spec / Spec inconsistency
Priority: Medium

spire-climbing-spec.md §4.3 defines room type frequencies:

Type Frequency
combat ~68%
swarm ~12% (0.12)
speed ~10% (0.10)
guardian Every 10th floor
recovery ~4%
treasure ~3%
library ~3%
puzzle ~1 per 7 floors

GAME_BRIEFING.md §Spire & Floor System says:

Room Type Chance
Guardian Every 10th floor
Puzzle 20% on every 7th floor
Swarm 15%
Speed 10%
Combat Default

Discrepancies:

  1. Swarm: spire-climbing-spec says ~12%, GAME_BRIEFING says 15%
  2. Puzzle: spire-climbing-spec says "1 room per 7th floor" (deterministic), GAME_BRIEFING says "20% on every 7th floor" (probabilistic)
  3. spire-climbing-spec has recovery/treasure/library rooms (~10% total) which GAME_BRIEFING doesn't mention at all

Recommendation: Reconcile room type definitions. The spire-climbing-spec is more detailed and includes non-combat rooms that GAME_BRIEFING omits entirely.

**Type:** Spec / Spec inconsistency **Priority:** Medium **spire-climbing-spec.md §4.3** defines room type frequencies: | Type | Frequency | |------|-----------| | combat | ~68% | | swarm | ~12% (0.12) | | speed | ~10% (0.10) | | guardian | Every 10th floor | | recovery | ~4% | | treasure | ~3% | | library | ~3% | | puzzle | ~1 per 7 floors | **GAME_BRIEFING.md §Spire & Floor System** says: | Room Type | Chance | |-----------|--------| | **Guardian** | Every 10th floor | | **Puzzle** | 20% on every 7th floor | | **Swarm** | **15%** | | **Speed** | **10%** | | **Combat** | Default | Discrepancies: 1. **Swarm**: spire-climbing-spec says ~12%, GAME_BRIEFING says 15% 2. **Puzzle**: spire-climbing-spec says "1 room per 7th floor" (deterministic), GAME_BRIEFING says "20% on every 7th floor" (probabilistic) 3. spire-climbing-spec has recovery/treasure/library rooms (~10% total) which GAME_BRIEFING doesn't mention at all **Recommendation:** Reconcile room type definitions. The spire-climbing-spec is more detailed and includes non-combat rooms that GAME_BRIEFING omits entirely.
Anexim added the ai:todo label 2026-06-05 02:08:28 +02:00
n8n-gitea was assigned by Anexim 2026-06-05 02:08:28 +02:00
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ultimate truth: spire-climbing-spec is the one that is correct here.
puzzle rooms are 100% chance every 7th floor (except on guardian floors)

ultimate truth: spire-climbing-spec is the one that is correct here. puzzle rooms are 100% chance every 7th floor (except on guardian floors)
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RESOLVED — Updated GAME_BRIEFING.md room type frequencies to match spire-climbing-spec: Swarm ~12% (not 15%), Puzzle 100% on every 7th floor (not 20%), added Recovery/Treasure/Library rooms that were missing.

**RESOLVED** — Updated GAME_BRIEFING.md room type frequencies to match spire-climbing-spec: Swarm ~12% (not 15%), Puzzle 100% on every 7th floor (not 20%), added Recovery/Treasure/Library rooms that were missing.
Anexim added ai:done and removed ai:todo labels 2026-06-05 14:30:19 +02:00
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RESOLVED — Updated GAME_BRIEFING.md room type frequencies to match spire-climbing-spec: Swarm ~12% (not 15%), Puzzle 100% on every 7th floor (not 20%), added Recovery/Treasure/Library rooms.

✅ RESOLVED — Updated GAME_BRIEFING.md room type frequencies to match spire-climbing-spec: Swarm ~12% (not 15%), Puzzle 100% on every 7th floor (not 20%), added Recovery/Treasure/Library rooms.
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Reference: Anexim/Mana-Loop#272