[High] [Bug] Mana conversion always paused — rawCost formula makes drain exceed regen by orders of magnitude #378
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Bug Summary
Mana conversions are always paused with "Insufficient raw regen" even when the player has substantial raw mana regeneration.
Expected Behavior
Conversions should be active when the player has sufficient raw mana regeneration to sustain them.
Root Cause
The
rawCostformula insrc/lib/game/data/conversion-costs.ts:18produces values that are orders of magnitude too high:rawCost = 10^(1+1) = 100rawCost = 10^3 = 1,000rawCost = 10^4 = 10,000The pause check in
src/lib/game/utils/conversion-rates.ts:166comparesrawDrain = finalRate * rawCostagainstrawGrossRegen. With discipline rates of 10-22 and rawCost of 100+, drain is 1000-2200/hr while even late-game raw regen is only ~20-50/hr.Additionally, the per-element
grossRegenmap inconversion-params.ts:14only covers Enchanter (transference) and Fabricator (earth) attunements, excluding Invoker's 0.3/hr regen becauseprimaryManaTypeisundefined.Severity
High — Makes the entire mana conversion system non-functional, blocking access to elemental mana generation.
Files Involved
src/lib/game/utils/conversion-rates.tssrc/lib/game/data/conversion-costs.tscomputeRawCost(distance)produces values 100-10000x too highsrc/lib/game/utils/conversion-params.tsFix Direction
Rebalance the
rawCostformula so achievable raw regen can sustain conversions at expected discipline rates. Alternatively, compare total raw drain from all active conversions against total raw regen.Starting investigation of mana conversion pause bug. Reading the three affected files to understand the rawCost formula, pause check logic, and per-element regen map.
Fix Complete ✅
Root Cause: The
rawCostformula10^(d+1)produced values 100-100,000x too high, making mana conversion permanently paused sincerawDrain = finalRate × rawCostalways exceeded achievable raw regen (~2-200/hr).Changes Made:
src/lib/game/data/conversion-costs.ts— Rebalanced cost formulas:rawCost:10^(d+1)→2 × distancecomponentCost:10 × (d+1)→3 × distancesrc/lib/game/__tests__/conversion-pause-bug-regression.test.ts— Updated comment referencing old rawCost=100src/lib/game/__tests__/mana-conversion-component-deduction.test.ts— Updated expected elementDrain values (0.35 × 6 = 2.1 instead of 0.35 × 30 = 10.5)Verification: All 1186 tests pass (73 test files, 0 failures). All files under 400-line limit. No banned mechanics added.
Note on Invoker regen (#3 in original issue): Investigated and determined it's not a bug — the Invoker's
rawManaRegen: 0.3/hris already included inrawGrossRegenviacomputeRegen→getTotalAttunementRegen. The per-elementgrossRegenmap is only for element-specific component cost checks, and the Invoker has noprimaryManaType, so it correctly doesn't appear there.