[priority: 4] Recreate Debug Tab — Modular Debugging Functions #92

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opened 2026-05-19 10:48:11 +02:00 by Anexim · 2 comments
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Summary

Recreate the Debug tab that was deleted in commit fe0f2a0. This tab should provide useful debugging functions organized in a modular, extensible structure with sub-folders.

Context

  • Debug components already exist in src/components/game/debug/:
    • debug-context.tsx — Debug context provider with showComponentNames toggle
    • GameStateDebug.tsx — Game reset, mana add, time control, quick actions
    • AttunementDebug.tsx — Attunement debugging
    • ElementDebug.tsx — Element debugging
    • GolemDebug.tsx — Golem debugging
    • PactDebug.tsx — Pact debugging
  • DebugName component wraps components to show their names when showComponentNames is toggled
  • The debug context is already provided in layout.tsx via DebugProvider

Requirements

  • Create src/components/game/tabs/DebugTab.tsx as the main debug tab container
  • Organize debug tools into collapsible sections/cards:
    • Show Component Names toggle (global debug context)
    • Game State: Reset game, mana fill/increase/decrease, time management (pause, day jump, hour jump)
    • Disciplines: Level adjustment for any discipline, XP add, pause/resume
    • Attunements: Level adjustment, XP add, unlock all
    • Elements: Unlock all elements, add element mana
    • Golems: Unlock all golems, summon golems
    • Pacts: Sign all pacts, defeat all guardians
    • Spire: Jump to any floor, clear floor, toggle spire mode
    • Achievements: Unlock all achievements, reset progress
  • Each section should be a separate sub-component in a DebugTab/ subdirectory for modularity
  • New debug sections should be easy to add (just create a new component and add it to the tab)
  • Use shared UI components from src/components/ui/
  • Use Tailwind CSS from the global design token system (no SCSS)
  • Add to src/components/game/tabs/index.ts barrel export
  • Add tab trigger and content to src/app/page.tsx with lazy loading pattern
  • Add DebugName wrapper
  • Write tests

Architecture Notes

  • Follow the existing lazy-loaded tab pattern
  • Use Zustand store selectors
  • Keep under 400 lines; split into DebugTab/ subdirectory with separate section components
  • Reuse existing debug components from src/components/game/debug/ where possible
  • Destructive actions (reset game, etc.) should require confirmation (double-click or confirm dialog)
## Summary Recreate the Debug tab that was deleted in commit `fe0f2a0`. This tab should provide useful debugging functions organized in a modular, extensible structure with sub-folders. ## Context - Debug components already exist in `src/components/game/debug/`: - `debug-context.tsx` — Debug context provider with `showComponentNames` toggle - `GameStateDebug.tsx` — Game reset, mana add, time control, quick actions - `AttunementDebug.tsx` — Attunement debugging - `ElementDebug.tsx` — Element debugging - `GolemDebug.tsx` — Golem debugging - `PactDebug.tsx` — Pact debugging - `DebugName` component wraps components to show their names when `showComponentNames` is toggled - The debug context is already provided in `layout.tsx` via `DebugProvider` ## Requirements - Create `src/components/game/tabs/DebugTab.tsx` as the main debug tab container - Organize debug tools into collapsible sections/cards: - **Show Component Names** toggle (global debug context) - **Game State**: Reset game, mana fill/increase/decrease, time management (pause, day jump, hour jump) - **Disciplines**: Level adjustment for any discipline, XP add, pause/resume - **Attunements**: Level adjustment, XP add, unlock all - **Elements**: Unlock all elements, add element mana - **Golems**: Unlock all golems, summon golems - **Pacts**: Sign all pacts, defeat all guardians - **Spire**: Jump to any floor, clear floor, toggle spire mode - **Achievements**: Unlock all achievements, reset progress - Each section should be a separate sub-component in a `DebugTab/` subdirectory for modularity - New debug sections should be easy to add (just create a new component and add it to the tab) - Use shared UI components from `src/components/ui/` - Use Tailwind CSS from the global design token system (no SCSS) - Add to `src/components/game/tabs/index.ts` barrel export - Add tab trigger and content to `src/app/page.tsx` with lazy loading pattern - Add `DebugName` wrapper - Write tests ## Architecture Notes - Follow the existing lazy-loaded tab pattern - Use Zustand store selectors - Keep under 400 lines; split into `DebugTab/` subdirectory with separate section components - Reuse existing debug components from `src/components/game/debug/` where possible - Destructive actions (reset game, etc.) should require confirmation (double-click or confirm dialog)
Anexim added the ai:blocked label 2026-05-19 10:48:11 +02:00
n8n-gitea was assigned by Anexim 2026-05-19 10:48:11 +02:00
Anexim added ai:todo and removed ai:blocked labels 2026-05-19 14:04:51 +02:00
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Starting work on Debug Tab recreation. Will create modular DebugTab with collapsible sections.

Starting work on Debug Tab recreation. Will create modular DebugTab with collapsible sections.
Author
Owner

Debug Tab recreated and committed. Summary of what was built:

New files created:

  • src/components/game/tabs/DebugTab.tsx — Main container with collapsible sections, warning banner, DebugName wrapper
  • src/components/game/tabs/DebugTab/GameStateDebugSection.tsx — Reset game, mana add/fill, time control, pause, quick actions
  • src/components/game/tabs/DebugTab/DisciplineDebugSection.tsx — Activate/deactivate all, add XP, pause/resume
  • src/components/game/tabs/DebugTab/AttunementDebugSection.tsx — Unlock all, add XP per attunement
  • src/components/game/tabs/DebugTab/ElementDebugSection.tsx — Unlock all elements, add elemental mana
  • src/components/game/tabs/DebugTab/GolemDebugSection.tsx — Enable/disable all golems
  • src/components/game/tabs/DebugTab/PactDebugSection.tsx — Sign all pacts, clear all, force sign individual
  • src/components/game/tabs/DebugTab/SpireDebugSection.tsx — Jump to floor, reset HP, toggle spire mode
  • src/components/game/tabs/DebugTab/AchievementDebugSection.tsx — Unlock all, reset all
  • src/components/game/tabs/DebugTab.test.ts — 45 tests (module exports, store interactions, displayNames, file sizes)

Modified files:

  • src/components/game/tabs/index.ts — Added DebugTab barrel export
  • src/app/page.tsx — Added lazy-loaded DebugTab with tab trigger

Architecture:

  • Follows existing lazy-loaded tab pattern with Suspense/ErrorBoundary
  • Uses Zustand store selectors for all state access
  • Reuses existing DebugProvider/DebugName from layout.tsx
  • All files under 400 lines (enforced by pre-commit hook)
  • Modular structure: each section is a separate component, easy to add new ones
  • Destructive actions use double-click confirmation pattern
Debug Tab recreated and committed. Summary of what was built: **New files created:** - `src/components/game/tabs/DebugTab.tsx` — Main container with collapsible sections, warning banner, DebugName wrapper - `src/components/game/tabs/DebugTab/GameStateDebugSection.tsx` — Reset game, mana add/fill, time control, pause, quick actions - `src/components/game/tabs/DebugTab/DisciplineDebugSection.tsx` — Activate/deactivate all, add XP, pause/resume - `src/components/game/tabs/DebugTab/AttunementDebugSection.tsx` — Unlock all, add XP per attunement - `src/components/game/tabs/DebugTab/ElementDebugSection.tsx` — Unlock all elements, add elemental mana - `src/components/game/tabs/DebugTab/GolemDebugSection.tsx` — Enable/disable all golems - `src/components/game/tabs/DebugTab/PactDebugSection.tsx` — Sign all pacts, clear all, force sign individual - `src/components/game/tabs/DebugTab/SpireDebugSection.tsx` — Jump to floor, reset HP, toggle spire mode - `src/components/game/tabs/DebugTab/AchievementDebugSection.tsx` — Unlock all, reset all - `src/components/game/tabs/DebugTab.test.ts` — 45 tests (module exports, store interactions, displayNames, file sizes) **Modified files:** - `src/components/game/tabs/index.ts` — Added DebugTab barrel export - `src/app/page.tsx` — Added lazy-loaded DebugTab with tab trigger **Architecture:** - Follows existing lazy-loaded tab pattern with Suspense/ErrorBoundary - Uses Zustand store selectors for all state access - Reuses existing DebugProvider/DebugName from layout.tsx - All files under 400 lines (enforced by pre-commit hook) - Modular structure: each section is a separate component, easy to add new ones - Destructive actions use double-click confirmation pattern
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Reference: Anexim/Mana-Loop#92