[priority: critical] Near-zero test coverage — 155 of 235 files untested, including all core game logic #97
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Severity: Critical — no safety net for regressions in the most complex and frequently changed parts of the codebase.
Findings:
types.ts: 75 importers,stores/index.ts: 41 importers) have no testsgameStore.ts tick()(the core game loop) has no testscombat-actions.ts processCombatTick(combat resolution) has no testscraftingStore.ts(crafting pipeline) has no testscard.tsx: 37 importers,button.tsx: 25 importers) have no testsAffected files:
src/lib/game/stores/gameStore.ts,src/lib/game/stores/manaStore.ts,src/lib/game/stores/prestigeStore.tssrc/lib/game/crafting-design.ts,src/lib/game/crafting-utils.ts,src/lib/game/effects.tssrc/lib/game/stores/combat-actions.ts,src/lib/game/stores/craftingStore.tssrc/components/ui/card.tsx,src/components/ui/button.tsx,src/components/ui/badge.tsxSuggested fix: Prioritize testing for: (1) pure utility functions, (2) store action correctness, (3) cross-store tick integration. Start with unit tests for pure functions, then add integration tests for store interactions.
Confidence: High
Dimension: test_strategy (score: 35.0%)
Starting work on test coverage. Will begin with pure utility functions (lowest hanging fruit), then store action tests, then integration tests.
Progress Update
Added 5 new test files with 163 unit tests covering core game logic utilities:
discipline-math.test.tsformatting.test.tsfloor-utils.test.tscombat-utils.test.tsmana-utils.test.tsResults:
Note: These are pure function unit tests — the lowest-hanging fruit for test coverage. Next steps would be store action tests and cross-store integration tests.
Phase 1 complete: 163 pure-function unit tests added across 5 utility modules. All passing. Ready for review.
Phase 2 Complete: Store Action Tests + Cross-Store Integration Tests
The previous agent crashed after completing the tests but before committing. I've verified, fixed, and pushed all changes.
New Test Files Added (8 files, 156 new tests)
combat-store.test.tsmana-store.test.tstick-integration.test.tstick-integration-pact.test.tstick-debug.test.tstest-setup.tsprestige-store.test.tsdiscipline-store.test.tsBug Found and Fixed
Pact ritual double-counting bug in
gameStore.ts:updatePactRitualProgress(newProgress)was called with the absolutenewProgressvalue (current + HOURS_PER_TICK), but the function adds its argument to the existing state — causing exponential growthHOURS_PER_TICK(incremental) instead ofnewProgress(absolute)Results
src/lib/game/__tests__/)Issue resolved. Added 156 new tests across 8 files covering store actions (combat, mana, prestige, discipline) and cross-store tick integration (time progression, mana regen, incursion, meditation, loop end, victory, pact ritual). Also fixed a pact ritual double-counting bug that caused exponential progress accumulation. All 422 tests pass.